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I started with Jaime's LightSys Space Demo scene and ended up with this:
//Begin Code
isosurface{ // Close moon
function{(x*x+y*y+z*z-1)+f_granite(x*2,y*2,z*2)*f_agate(x,y,z)*.05
+f_agate(x*100,y*100,z*100)*.001 -f_agate(x*1000,y*1000,z*1000)*.0001}
max_gradient 5.057
accuracy 1/1000000
contained_by{sphere{0,1}}
scale .2 rotate <-90,-90,-90> rotate <0,35,0> pigment{rgb
.2} translate <.48,.1,-.707>-z*.802
hollow
}
//End Code
--
-Nekar Xenos-
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