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On Sun, 21 Jul 2013 15:42:04 +0200, Eriban
<pov### [at] spamgourmetcom> wrote:
> Hi all,
>
> A typical way of using with POV-Ray is the following. You take something
> from
> the real world, say, a hammer that you really like, and model it in
> POV-Ray.
> Subsequently, you use the model to create one or more images. You can,
> however,
> also go in the opposite direction. Model an object in POV-Ray, and use
> that
> model to realize the object in the real world, for example via 3D
> printing.
>
> I recently did this, and the attached image shows the result. To be
> absolutely
> clear, before anyone starts complimenting me on my wood and metal
> texturing
> skills, the image is a photograph. It is not a render.
>
> The image shows a 3D-printed object, which when viewed from the right
> direction
> looks like an impossible triangle. It has been printed in stainless
> steel, with
> a Bronze Plate finish. In the background you see an image created by
> POV-Ray.
>
> Both the 3D-printed object and the background image were created from
> the same
> POV-Ray based model. Custom macros were used to calculate each point in
> the
> mesh. Parameters control amongst others the granularity of the mesh and
> the
> number of cubes in the model. To convert the model to a format suitable
> for
> 3D-printing, the mesh was exported to file and further processed via
> MeshLab and
> Sketchup.
>
> I have put the object up for sale at Shapeways [1]. I am curious to see
> if there
> will be any takers, but not getting my hopes up too high.
>
> Kind regards,
> Erwin
>
> [1] https://www.shapeways.com/shops/eriban
>
>
>
Cool!
--
-Nekar Xenos-
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