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On Tue, 09 Nov 2010 13:43:59 +0200, gregjohn <pte### [at] yahoo com> wrote:
> John VanSickle <evi### [at] hotmail com> wrote:
>
>> If you have the patience to model human beings with blobs, then you
>> probably have the patience to model a human being with my modeler. It's
>> missing a lot of features, but it works.
>>
>> You can make riggable models, and certainly some sort of universal man.
>> The model exports POV-Ray .INC files, which you can pose by setting
>> the appropriate variables before calling the file.
>>
>> Regards,
>> John
>
>
> Thanks I guess I should try it. But your system involves exporting a
> mesh per
> frame, yes? That is what I am trying, either hardheadedly or
> brilliantly, to
> avoid at all costs. I guess I'd say I have the patience to model a
> human with
> meshes *one time*. Then I want to parameterize the nose, eyes, cheeks,
> brow,
> and animate the mouth & eyes.
>
> Partly this is just to see what can be done, but I also think it's
> helpful for
> povray itself to demonstrate the power of its scripting language.
>
>
I like your idea.
wish I had the time to help... :(
-Nekar Xenos-
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