POV-Ray : Newsgroups : povray.binaries.images : Template for a proposed mesh-based character : Re: Template for a proposed mesh-based character Server Time
31 Jul 2024 06:12:24 EDT (-0400)
  Re: Template for a proposed mesh-based character  
From: Nekar Xenos
Date: 9 Nov 2010 07:05:23
Message: <op.vlwjutftufxv4h@go-dynamite>
On Tue, 09 Nov 2010 13:43:59 +0200, gregjohn <pte### [at] yahoocom> wrote:

> John VanSickle <evi### [at] hotmailcom> wrote:
>
>> If you have the patience to model human beings with blobs, then you
>> probably have the patience to model a human being with my modeler.  It's
>> missing a lot of features, but it works.
>>
>> You can make riggable models, and certainly some sort of universal man.
>>   The model exports POV-Ray .INC files, which you can pose by setting
>> the appropriate variables before calling the file.
>>
>> Regards,
>> John
>
>
> Thanks I guess I should try it. But your system involves exporting a  
> mesh per
> frame, yes? That is what I am trying, either hardheadedly or  
> brilliantly, to
> avoid at all costs.  I guess I'd say I have the patience to model a  
> human with
> meshes *one time*.  Then I want to parameterize the nose, eyes, cheeks,  
> brow,
> and animate the mouth & eyes.
>
> Partly this is just to see what can be done, but I also think it's  
> helpful for
> povray itself to demonstrate the power of its scripting language.
>
>
I like your idea.

wish I had the time to help... :(

-Nekar Xenos-


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