POV-Ray : Newsgroups : irtc.stills : Uploaded source has dissappeared : Re: Uploaded source has dissappeared Server Time
19 Apr 2024 14:21:47 EDT (-0400)
  Re: Uploaded source has dissappeared  
From: Nekar Xenos
Date: 23 Jul 2010 07:08:05
Message: <op.vgamja01ufxv4h@go-dynamite>
On Thu, 22 Jul 2010 11:13:32 +0200, Thomas de Groot  
<tDOTdegroot@interdotnlanotherdotnet> wrote:

>
> "Nekar Xenos" <nek### [at] gmailcom> schreef in bericht
> news:op.ve88wrpaufxv4h@xena...
>> plane{y,0 texture{Fractex(5)}}
>>
>
> From reading your source file, this is the offending line :-)
>
> Fractex() should be called inside a texture_map instead.
>
> Thomas
>
>
My apologies, I was in a rush. try this:


///////////////////////////////////////////////////////////////////////////////

global_settings {
   radiosity{normal on}
}

// ----------------------------------------

camera {
   location  <0.0, 1, -4.0>
   direction 1.5*z
   right     x*image_width/image_height
   look_at   <0.0, 1,  0.0>
}

sky_sphere {
   pigment {
     gradient y
     color_map {
       [0.0 rgb <0.6,0.7,1.0>]
       [0.7 rgb <0.0,0.1,0.8>]
     }
   }
}

light_source {
   <0, 0, 0>            // light's position (translated below)
   color rgb <1, 1, 1>  // light's color
   translate <-30, 30, -30>
}

// ----------------------------------------



// ----------------------------------------




// First define the colours with a spline
  #declare Fract_colors =spline {linear_spline 2,<.11,.1,.09>*.001,   
7,<.15,.13,.1>*9 };

#macro FracTex(Recursions)
      #local Count=0;

      #while (Count<Recursions)
       crackle
       //rotate Count*30
       //triangle_wave
       warp{turbulence .3}
       scale .5
       texture_map{[0 pigment{ rgb Fract_colors(Count)}
                      normal{crackle (Recursions-Count)*.5 slope_map {[0  
<-1,1>][.1 <1,-1>][1 <0,0>]}}
                    ]
                   [.1

       #local Count=Count+1;
      #end

      pigment{rgb  Fract_colors(Count) }
      normal{ crackle  Count/.5 slope_map {[0 <-1,1>][.1 <1,-1>][1 <0,0>]} }


      #while (Count>0)
       ]
       }
      #local Count=Count-1;
      #end


#end


plane{y,0 texture{FracTex(5)} scale .5}

  #declare Fract_colors =spline {linear_spline 2,<.3,.02,.01>,  9,<1,.4,.2>  
};

sphere {
   0.0, 1
   texture{FracTex(7)}
translate y
}

//////////////end code//////////////////////////


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