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On Sun, 20 Jun 2010 23:57:36 +0200, stbenge <myu### [at] hotmailcom>
wrote:
> Nekar Xenos wrote:
>> On Wed, 16 Jun 2010 21:01:08 +0200, Samuel Benge <stb### [at] hotmailcom>
>> wrote:
>>
>>> It looks good! Too bad about the aa problems, though.
>> Do you think luminous bloom will help here? I've never used it before.
>
> You mean to reduce aliasing or help the scene in general? You can use
> luminous bloom with a small radius to hide the aliasing where bright
> colors cause trouble, but it might blow out the rest of the colors too
> much. A low lb_exponent would be advised here. If you use it lightly
> just to spread the light a bit, it couldn't hurt. When used carefully,
> it could enhance the realism imperceptibly.
Yes, both. Thanks for the info on lb_exponent.
I tried putting an hdr render of this scene through the luminous bloom
code and I got rather strange artifacts. The bricks had a red "wash"
overlaid with horizontal white stripes. A normal png didn't get those
artifacts at all.
-Nekar Xenos-
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