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On Fri, 02 Jul 2010 16:34:49 +0200, Paolo Gibellini
<p.g### [at] gmailcom> wrote:
> >Nekar Xenos on date 02/07/2010 14:12 wrote:
>> On Fri, 02 Jul 2010 13:49:43 +0200, Nekar Xenos <nek### [at] gmailcom>
>> wrote:
>>
>>> I uploaded my source files as a zip file, when submitting my entry.
>>> Now I see there is no source file available when voting.
>>>
>>> -Nekar Xenos-
>>
>> I also had this problem with my entry to the "space" round.
>>
>> -Nekar Xenos-
> I hope that your sources will re-appear soon: I like a lot your image
> and I'm curious to see the soil texture.
> ;-)
> Paolo
Here it is - just in case it doesn't get sorted out ;)
////////////////////////Begin code/////////////////////////
// First define the colours with a spline
#declare Fract_colors =spline {linear_spline 2,<.11,.1,.09>*.001,
7,<.15,.13,.1> };
#macro FracTex(Recursions)
#local Count=0;
#while (Count<Recursions)
crackle
//rotate Count*30
//triangle_wave
warp{turbulence .3}
scale .5
texture_map{[0 pigment{ rgb Fract_colors(Count)}
normal{crackle (Recursions-Count)*.5 slope_map {[0
<-1,1>][.1 <1,-1>][1 <0,0>]}}
]
[.1
#local Count=Count+1;
#end
pigment{rgb Fract_colors(Count) }
normal{ crackle Count/.5 slope_map {[0 <-1,1>][.1 <1,-1>][1 <0,0>]} }
#while (Count>0)
]
}
#local Count=Count-1;
#end
#end
plane{y,0 texture{Fractex(5)}}
//////////////end code//////////////////////////
--
-Nekar Xenos-
"The spoon is not real"
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