POV-Ray : Newsgroups : povray.binaries.images : The torpor of light : The torpor of light Server Time
5 Nov 2024 18:22:43 EST (-0500)
  The torpor of light  
From: Cousin Ricky
Date: 18 Feb 2009 23:24:58
Message: <op.upkzvtth6b35ac@your-727a0a4e7c.vipowernet.net>
Trying to whip up a spiroform compact fluorescent light bulb, all seemed  
well until I flicked on the high ambient and radiosity.  It took freakin'  
4 hours for a little 320x320 swatch!

______________________________________________________________________

Scene Statistics
   Finite objects:          562
   Infinite objects:          1
   Light sources:             6
   Total:                   569

Render Statistics
Image Resolution 320 x 320

Pixels:           117663   Samples:          260097   Smpls/Pxl: 2.21
Rays:           25682366   Saved:           2994586   Max Level: 15/15

Ray->Shape Intersection          Tests       Succeeded  Percentage

Box                           12167475         6235321     51.25
Cone/Cylinder                 52542338        26269426     50.00
CSG Intersection              19066704        10143355     53.20
CSG Union                     15876905        15818031     99.63
Plane                         42394448        12473732     29.42
Sphere                        34522020        32168741     93.18
Sphere Sweep                  62860863        30115671     47.91
Torus                         31929828         8356481     26.17
Torus Bound                   31929828         9443106     29.57
Clipping Object               25660773         7068664     27.55
Bounding Box                 921869187       436347103     47.33
Light Buffer                  11780860         6728420     57.11
Vista Buffer                   2208478         2144762     97.11

Function VM calls:               88

Roots tested:             217585910   eliminated:                43232
Calls to Noise:                3544   Calls to DNoise:           36760

Shadow Ray Tests:          34071387   Succeeded:               8334916
Reflected Rays:             9021048   Total Internal:               17
Refracted Rays:             7998251
Transmitted Rays:               970

Radiosity samples calculated:            42010 (9.07 %)
Radiosity samples reused:               421288

Smallest Alloc:                  18 bytes
Largest  Alloc:               92896 bytes
Peak memory used:           8283571 bytes
Total Scene Processing Times
   Parse Time:    0 hours  0 minutes  1 seconds (1 seconds)
   Photon Time:   0 hours  0 minutes  0 seconds (0 seconds)
   Render Time:   4 hours  7 minutes 38 seconds (14858 seconds)
   Total Time:    4 hours  7 minutes 39 seconds (14859 seconds)
CPU time used: kernel 946.48 seconds, user 11311.77 seconds, total  
12258.25 seconds
Render averaged 8.35 PPS over 102400 pixels

______________________________________________________________________

#include "rad.inc" version 1.1-2006nov11.  Radiosity is ON.
radiosity
{  brightness 1.000
    count 200
    error_bound 0.450
    normal on
    pretrace_end 0.01000
    pretrace_start 0.080
    recursion_limit 1
}
______________________________________________________________________


Incredibly, POV-Ray seems to have been granted only 82% of the CPU.  I  
suspect that the remainder was dominated by my Web browser being kicked  
around by ad requests and YouTube pulls.  However, my Internet connection  
is so capricious that I really hesitate to close any windows, especially  
YouTube.  (When it takes an hour to download a 4 minute video--and this  
after several attempts spanning hours--you don't want to let it go.)

Normal is on because it defaults that way in my include file.  I could  
have sworn I'd changed it.  In any case, I don't think it make much, if  
any, difference for this scene.  Radiosity notwithstanding, I suspect that  
the real slowdown was in the sphere_sweep:

    Spiral form with radiosity      12258 seconds (3:24:18)
    Spiral form without radiosity     736 seconds (0:12:16)
    Dummy shape with radiosity         82 seconds
    Dummy shape without radiosity       6.25 seconds

Ratios of spiral to dummy were 150:1 and 118:1.
Ratios of radiosity to non were 17:1 and 13:1.

That it took 12 minutes *without* radiosity should have been a tip-off.

Another slowdown may have been in my attempt at limb-darkening, which  
involved refraction and a near-duplication of the tubing.  While the  
real-life effect far exceeds the dynamic range of the typical CG image, it  
is noticeable enough in real life that a saturated CG render looks flat  
and unnatural.  (I didn't do a controlled timing test of that feature  
because of the trouble it would take to dismantle it; I may do it later.)   
The second attachment is welder's-eye view mock-up (the lighting is all  
staged) of the effect that I'm trying to achieve.

-- 
<Insert witty .sig here>


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Attachments:
Download 'compact_fluo-swept.jpg' (13 KB) Download 'compact_fluo-look.jpg' (7 KB)

Preview of image 'compact_fluo-swept.jpg'
compact_fluo-swept.jpg

Preview of image 'compact_fluo-look.jpg'
compact_fluo-look.jpg


 

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