On Fri, 04 Dec 2009 16:38:51 -0200, PerNyblom <per### [at] hotmailcom> wrote:
> Hello!
>
> I have used OpenGL for some time and am used to having a color for each
> vertex
> in objects.
> Is there some way to convert an object (such as a triangle mesh) where
> there are
> colors for each vertex into some POV-Ray equivalent?
Yes, a mesh2 lets you specify textures for each triangle vertex.
(http://www.povray.org/documentation/view/3.6.1/293/ )
Hugo.
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