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On Tue, 17 Nov 2009 15:57:30 +0100, scott <sco### [at] scottcom> wrote:
>
> Being able to render the patches directly without triangulating would be
> cool! I guess you "just" need a ray-patch intersection formula - does
> such a thing exist?
Yes, such a thing exists, but the math is a bit complicated, and
performance is likely to be underwhelming.
http://www.google.com/search?q=nurbs+ray+intersection
--
FE
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