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Dan P wrote:
> Here's another fun way to use mandel:
>
> #declare f=function{pigment{mandel 1000 interior 1,1 translate -0.17
> color_map{[0 rgb 0][1 rgb 1]}scale 2}}light_source{0.2*y rgb
> 1}height_field{function 999,999{f(x,y,z).gray*0.1}pigment{rgb
> 1}translate -0.5}camera{rotate 45*x translate -0.7*z}
>
> 246 bytes :-)
You don't honestly want to sell this as a shortest version, do you? I
mean there are dozens of chars to save here.
Christoph
--
POV-Ray tutorials, include files, Sim-POV,
HCR-Edit and more: http://www.tu-bs.de/~y0013390/
Last updated 11 Jan. 2004 _____./\/^>_*_<^\/\.______
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