POV-Ray : Newsgroups : povray.binaries.animations : Re: Snake! WIP : Re: Snake! WIP Server Time
19 Jul 2024 08:26:43 EDT (-0400)
  Re: Snake! WIP  
From: Dave Vogt
Date: 23 Sep 2003 13:20:11
Message: <oeb641-ag6.ln1@control-alt-del.ch>
Steve Shelby wrote:

> Dave,
> Thanks again for the info. I think it will work. One question:
> Can I make the spline point and move in the opposite direction?

Sure: move the three declares to below the while loop, change the
indexes from 0..2 to 100..102, and change a[i+3] to a[i] and
clock-i-3 to clock-i. That should be it.


> object {sectionA scale 0.117 animate_by_spline(MySpline
> even_spline_spacing(on)+spline_clock(clock + 0.551584 ))} // 237

Why do you have clock in here? the spline itself is already
moving. Or did I forget something?


Dave, seeing forward to the new version ;)

-- 
Dave "tPassive" Vogt| ruby -e "n=gets.to_i;a=(2..n).to_a;a.each{
Linux  user  #225040| |x|puts x;(x*2).step(n,x){|j|a.delete j}}"
____________________|_____________________________             |
PGP Key: http://control-alt-del.ch/public_key.asc \____________/


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