POV-Ray : Newsgroups : moray.win : CSG operations : Re: CSG operations Server Time
29 Jul 2024 00:27:29 EDT (-0400)
  Re: CSG operations  
From: Lutz Kretzschmar
Date: 10 Apr 2000 04:15:05
Message: <o933fs0lunbkejmtljns2ghn666j69ak0j@4ax.com>
Hi Ken, you recently wrote in moray.win:

> Finite Patch Primitives
> 
> There are six totally thin, finite objects which have no well-defined inside.
> They are bicubic patch, disc, smooth triangle, triangle, polygon and mesh.
> They may be combined in CSG union but cannot be use in other types of CSG
> (or inside a clipped_by statement). 
That's what the docs say, but not necessarily what the program does
:-)

You can take a triangle mesh and difference something out of it. It
may not look like you would expect, but it does make a hole.

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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