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Hi Ken, you recently wrote in moray.win:
> Finite Patch Primitives
>
> There are six totally thin, finite objects which have no well-defined inside.
> They are bicubic patch, disc, smooth triangle, triangle, polygon and mesh.
> They may be combined in CSG union but cannot be use in other types of CSG
> (or inside a clipped_by statement).
That's what the docs say, but not necessarily what the program does
:-)
You can take a triangle mesh and difference something out of it. It
may not look like you would expect, but it does make a hole.
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
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