POV-Ray : Newsgroups : povray.binaries.images : Walls [102k] : Re: Walls [102k] Server Time
12 Aug 2024 07:18:04 EDT (-0400)
  Re: Walls [102k]  
From: Noe Falzon
Date: 8 Oct 2003 12:42:55
Message: <noe.falzonPASDEPUB-411A5E.18440208102003@netplex.aussie.org>
In article <rrl### [at] tritonschunteretctu-bsde>,
 Christoph Hormann <chr### [at] gmxde> wrote:

> This is the first serious render i did on my new computer - nicely fast, 
> only a few hours. :-)
> 
> I had some troubles with photons and media so i saved the photons 
> without the media and reused them for the final render.  I will have to 
> add some scattering to the water as well so the light looks more natural.
> 
> Nearly all the geometry (walls and ground) is meshes.  The somewhat 
> jaggy look on the upper left is due to a combination of radiosity, 
> media, area_light, aa and jpeg artefacts.  I am still not sure what 
> causes the straight lines at the left side of the water.
> 
> Christoph


It is very impressive ! But why did you use meshes to make the walls ? 
Wouldn't it be easier with macros scattering boxes ?

Noe
-- 
"Je ne deteste que les bourreaux" -- Albert Camus

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