POV-Ray : Newsgroups : povray.programming : ATT: POV team and everyone - POV4 design proposal : Re: ATT: POV team and everyone - POV4 design proposal Server Time
28 Jul 2024 18:15:43 EDT (-0400)
  Re: ATT: POV team and everyone - POV4 design proposal  
From: Peter Popov
Date: 12 Jan 2002 02:28:24
Message: <nmpu3uc9ks523edtc1li7uv3c4sfbv902m@4ax.com>
On Thu, 10 Jan 2002 15:09:43 +0200, Eugene Arenhaus
<eug### [at] avalon-netcoil> wrote:

>Example 1. 

portal pigment, MegaPOV

>Example 2.

object pattern, POV 3.5

>Example 3.

isosurfaces, parse-time hf generation, POV 3.5

>All properties of objects in the scene should be accessible from the
>scene description language, both for reference and assignment.

min_extent, max_extent, #declare, transform, vtransform, vector/float
functions, POV 3.5

>It should be possible to use references to objects instead of object
>copies.

mesh2, POV 3.5

...

sorry, need sleep. This should be enough for now :)


Peter Popov ICQ : 15002700
Personal e-mail : pet### [at] vipbg
TAG      e-mail : pet### [at] tagpovrayorg


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