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On Tue, 25 Apr 2000 08:11:28 -0500, Chris Huff
<chr### [at] yahoo com> wrote:
>It would be a 3*3 matrix, like this:
>
><AA, AB, AC,
> BA, BB, BC,
> CA, CB, CC>
>
>
>resultRed = AA*inputRed + AB*inputGreen + AC*inputBlue;
>resultGreen = BA*inputRed + BB*inputGreen + BC*inputBlue;
>resultBlue = CA*inputRed + CB*inputGreen + CC*inputBlue;
How hard would it be to do something like the following?
resultRed = ( ((R+G+B)/3)^0.95)*1.05
resultGreen = (R+G+B)/3
resultBlue = ((R+G+B)/3)^0.9
This gives a fairly close approximation of Selenium Toning.
Or maybe this?
resultRed = ((R+G+B)/3)^0.67
resultGreen = ((R+G+B)/3)^0.85
resultBlue = ((R+G+B)/3)
This gives a fairly close approximation of Sepia Toning
Or maybe even this?
output_Red = 100*sin(R*pi*3)
output_Green = 100*cos(G*pi*3)
output_Blue = -100*sin(B*pi*3)
This gives a very wild posterization effect
Note: For the purpose of these examples, R = the values contained in
the Red channel *after* clipping/normalizing to values between 0 and
1. "G" and "B" refer to the Green and Blue channels in a likewise
manner.
I also wanted to ask if the values you are manipulating in your matrix
are the raw unclipped values, or have they already been clipped? It
might be handy to apply a matrix or a formula to either situation, for
different reasons. The above effects are meant to work with values
constrained between 0 and 1, but if I wanted to control image
contrast, I would need to work with the raw unclipped valiues.
Later,
Glen Berry
( Remove the "7" from 7no### [at] ezwv com to email me. )
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