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Samuel Benge wrote:
> Christoph Hormann wrote:
>
> > Tricky, but i have an idea. Could you render it with the light source
> > in the middle between the two shapes?
>
> Nope, not until the math is fixed. Then I should be able to render it
> with very close light_sources.
Well, i thought the slope pattern might be involved. In this case it
would only work well for a distant light source, otherwise you would
need the aoi pattern instead.
Looking closer at the image reveals that there are indeeed problems,
strong scattering occurs at places where it should not occur.
I have two other things in mind:
1) you use saved radiosity data from a different but related scene
setup. This is far fetched of course but it might be an intersting idea
for such effects
2) you use trace() to place blob components on the surface and use the
blob with the object pattern (not sure how you could achieve the smooth
transit with this method though)
Christoph
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Last updated 25 Oct. 2003 _____./\/^>_*_<^\/\.______
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