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Wasn't it who wrote:
>I did some experiments and have reached the unambiguous conclusion that
>the trace function will not hit the inside of the torus. If anyone can
>claim they're sure it works for them, I don't know what to say. I'm using
>MegaPOV 1.0, by the way.
I came very close to agreeing with you (except that I was using POV 3.5)
My mistake was using "trace(Shape,Q,P)" in the following code instead
of "trace(Shape,Q,P-Q)". Perhaps you're doing something simlar.
#include "functions.inc"
global_settings {assumed_gamma 1.0}
camera { location <-1, 3, -4> look_at <0, 0, 0> angle 27}
background {rgb <0.5,0.6,0.7>}
light_source {<-100,200,-100> colour rgb 1}
#declare F_bozo=function{
pigment{bozo
colour_map {[0 rgb 0][1 rgb 1]}
scale 0.2
}
}
#declare Shape=
isosurface {
function { f_torus(x,y,z,0.7,0.5) + F_bozo(x,y,z).grey*0.3}
max_gradient 2
contained_by{sphere {0,1.3}}
pigment {rgb 0.1}
finish {phong 0.5 phong_size 10}
}
object {Shape}
#declare A=0;
#while (A<360)
#declare B=0;
#while (B<360)
#declare P = vrotate(vrotate(<0,0.5,0>,A*z) + x*0.7, B*y);
#declare Q = vrotate(x*0.7, B*y);
#declare T = trace(Shape,Q,P-Q);
sphere {T,0.03 pigment {rgb 1}}
#declare B=B+8;
#end
#declare A=A+15;
#end
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