POV-Ray : Newsgroups : moray.win : I want do develop a povray modeler for povray based on Moray 3.5 Server Time
29 Mar 2024 10:20:26 EDT (-0400)
  I want do develop a povray modeler for povray based on Moray 3.5 (Message 4 to 13 of 29)  
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From: Mr
Subject: Re: I want do develop a povray modeler for povray based on Moray 3.5
Date: 1 Jun 2022 04:50:00
Message: <web.629727ea2ef22a6b16086ed06830a892@news.povray.org>
"The Traveler" <jho### [at] northrimnet> wrote:
> "Mr" <m******r******at_hotmail_dot_fr> wrote:
> > "eric" <evo### [at] gmailcom> wrote:
> > > Hello, I am Eric Mille from France . By the past I was a Moray 3D user
> > > since1999. I am programmer too. I would like to do a modeler for povray based on
> > > Moray . Yet the project is called POVmax.
> > > I want to use Code Typhon Studio 7.70 ( GLscenes components ) to do this . I
> > > would like to know if it's possible to obtain a copy of Moray's project. I think
> > > Moray is easyer to use than BLENDER.
> > >
> > > waiting for your answer, best regards,
> > >
> > > Eric.
> >
> > Hi Eric ! Since your preamble states this seems to be a triggering factor for
> > your demand, Could you also be more specific about what is not working for you
> > with Blender POV-Ed (Moray like workspace that is triggered when you pick POV as
> > a renderer and save default file) so that we can improve it? I cruelly lack any
> > feedback (embarrassed smiley)... Thanks in advance and I'm also looking forwards
> > to other answers to your question.
>
> "Could you also be more specific about what is not working for you
> with Blender... "
>
> I'll chime in here. Using Blender is like shooting a fly with a bazooka. It's
> overly complex if one wishes to just do simple 3D work as we did in in Moray.
> I've tried to use Blender as a substitute for Moray and I find that no matter
> how much they improve it, the interface is far more complex for the task than it
> needs to be.
> Besides, the Moray code has been languishing for years. If someone wants to take
> a shot at updating it, why not? I've considered asking for the base code myself
> and rebuilding the program using the Qt libraries. Cheers.

Wings3D is fine for lighter tasks with an awesome POV exporter too,
But sure Moray was awesome ! I just whish man power would gather up more,
instead of thinning out.


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From: Chris Cason
Subject: Re: I want do develop a povray modeler for povray based on Moray 3.5
Date: 3 Jun 2022 02:25:22
Message: <6299a952@news.povray.org>
On 31/05/2022 17:33, eric wrote:
> Hello, I am Eric Mille from France . By the past I was a Moray 3D user
> since1999. I am programmer too. I would like to do a modeler for povray based on
> Moray . Yet the project is called POVmax.
> I want to use Code Typhon Studio 7.70 ( GLscenes components ) to do this . I
> would like to know if it's possible to obtain a copy of Moray's project. I think
> Moray is easyer to use than BLENDER.

Hi Eric,

I will release the Moray source by the end of this month.

-- Chris


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From: eric
Subject: Re: I want do develop a povray modeler for povray based on Moray 3.5
Date: 3 Jun 2022 03:35:00
Message: <web.6299b8ea2ef22a6b48af0bb1fd061826@news.povray.org>
Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> On 31/05/2022 17:33, eric wrote:
> > Hello, I am Eric Mille from France . By the past I was a Moray 3D user
> > since1999. I am programmer too. I would like to do a modeler for povray based on
> > Moray . Yet the project is called POVmax.
> > I want to use Code Typhon Studio 7.70 ( GLscenes components ) to do this . I
> > would like to know if it's possible to obtain a copy of Moray's project. I think
> > Moray is easyer to use than BLENDER.
>
> Hi Eric,
>
> I will release the Moray source by the end of this month.
>
> -- Chris

It's a good news for moray and povray fans :)


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From: eric
Subject: Re: I want do develop a povray modeler for povray based on Moray 3.5
Date: 3 Jun 2022 07:05:00
Message: <web.6299ea7b2ef22a6b48af0bb1fd061826@news.povray.org>
Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> On 31/05/2022 17:33, eric wrote:
> > Hello, I am Eric Mille from France . By the past I was a Moray 3D user
> > since1999. I am programmer too. I would like to do a modeler for povray based on
> > Moray . Yet the project is called POVmax.
> > I want to use Code Typhon Studio 7.70 ( GLscenes components ) to do this . I
> > would like to know if it's possible to obtain a copy of Moray's project. I think
> > Moray is easyer to use than BLENDER.
>
> Hi Eric,
>
> I will release the Moray source by the end of this month.
>
> -- Chris

Thank's a lot ... :)


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From: jr
Subject: Re: I want do develop a povray modeler for povray based on Moray 3.5
Date: 5 Jun 2022 04:40:00
Message: <web.629c6b632ef22a6b2119a36b6cde94f1@news.povray.org>
hi,

"eric" <evo### [at] gmailcom> wrote:
> Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> > ...
> > I will release the Moray source by the end of this month.
> >
> > -- Chris
>
> Thank's a lot ... :)

+1.


regards, jr.


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From: Paolo Gibellini
Subject: Re: I want do develop a povray modeler for povray based on Moray 3.5
Date: 6 Jun 2022 17:26:56
Message: <629e7120$1@news.povray.org>
Il 03/06/2022 13:03, eric ha scritto:
 > Chris Cason <del### [at] deletethistoopovrayorg> wrote:
 >> On 31/05/2022 17:33, eric wrote:
 >>> Hello, I am Eric Mille from France . By the past I was a Moray 3D user
 >>> since1999. I am programmer too. I would like to do a modeler for 
povray based on
 >>> Moray . Yet the project is called POVmax.
 >>> I want to use Code Typhon Studio 7.70 ( GLscenes components ) to do 
this . I
 >>> would like to know if it's possible to obtain a copy of Moray's 
project. I think
 >>> Moray is easyer to use than BLENDER.
 >>
 >> Hi Eric,
 >>
 >> I will release the Moray source by the end of this month.
 >>
 >> -- Chris
 >
 > Thank's a lot ... :)
 >
Really!

Paolo


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From: jr
Subject: Re: I want do develop a povray modeler for povray based on Moray 3.5
Date: 30 Jun 2022 05:00:00
Message: <web.62bd65812ef22a6b1be3cd4b6cde94f1@news.povray.org>
hi,

Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> ...
> I will release the Moray source by the end of this month.

(only a few more hours, and I will have won a bet.  :-))


regards, jr.


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From: Chris Cason
Subject: Re: I want do develop a povray modeler for povray based on Moray 3.5
Date: 30 Jun 2022 06:18:10
Message: <62bd7862@news.povray.org>
On 30/06/2022 18:57, jr wrote:
> (only a few more hours, and I will have won a bet.  :-))

I have the latest source with updates from Lutz. I'm not yet ready to 
drop it as-is, so maybe you win that bet.

However I would like to invite anyone who wants to assist in testing the 
code to email me. You will need a github account, as the repo will 
initially be private; once I know the account details I can grant 
access. I will be working on setting the repo up today or tomorrow.

-- Chris


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From: Mr
Subject: Re: I want do develop a povray modeler for povray based on Moray 3.5
Date: 30 Jun 2022 07:15:00
Message: <web.62bd85722ef22a6b16086ed06830a892@news.povray.org>
Chris Cason <del### [at] deletethistoopovrayorg> wrote:
> On 30/06/2022 18:57, jr wrote:
> > (only a few more hours, and I will have won a bet.  :-))
>
> I have the latest source with updates from Lutz. I'm not yet ready to
> drop it as-is, so maybe you win that bet.
>
> However I would like to invite anyone who wants to assist in testing the
> code to email me. You will need a github account, as the repo will
> initially be private; once I know the account details I can grant
> access. I will be working on setting the repo up today or tomorrow.
>
> -- Chris

Great! That's the most pragmatical solution. As a pov user, I prefer that people
who keep asking for Moray revival can start relieving you of that burden
themselves, so you can keep doing stuff more central to pov. such as your
current funding, backing up, restoring, empowering new devs as you did with
Clipka, etc. Thanks for caring!


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From: Chris Cason
Subject: Re: I want do develop a povray modeler for povray based on Moray 3.5
Date: 4 Jul 2022 02:14:55
Message: <62c2855f$1@news.povray.org>
Update: still working on the code, primary remaining task is to change 
all the copyright headers prior to pushing it to github.

-- Chris


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