POV-Ray : Newsgroups : moray.win : invisible mesh from poser Server Time
21 Dec 2024 08:21:47 EST (-0500)
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From: Thomas de Groot
Subject: Re: invisible mesh from poser
Date: 17 Dec 2008 04:40:06
Message: <4948c8f6@news.povray.org>
As FlyerX has mentioned, there is a bug in the export from Poseray to Moray. 
What you have to do before rendering to POV-Ray, is:
1) open the .inc file generated by Poseray
2) go to the last code block (Model assembly from meshes)
3) delete all text reading "uv_mapping". Example: 
"object{BeautifulWoman_hip_uv_mapping}" should now read: 
"object{BeautifulWoman_hip_}"
4) render in Moray

Just to be sure: As you do not mention exporting to UDO from Poseray, I 
wonder if you have followed that option? What I do is this:

1) make figure in Poser
2) export to .OBJ
3) import into Poseray using the Poser import option
4) export to Moray output
5) correct the .inc file
6) in Moray: import the UDO
7) finally render with POV-Ray 3.5


Hope this helps

Thomas


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From: RAM
Subject: Re: invisible mesh from poser
Date: 17 Dec 2008 20:35:00
Message: <web.4949a804496a2af2e1a2a7d10@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> As FlyerX has mentioned, there is a bug in the export from Poseray to Moray.
> What you have to do before rendering to POV-Ray, is:
> 1) open the .inc file generated by Poseray
> 2) go to the last code block (Model assembly from meshes)
> 3) delete all text reading "uv_mapping". Example:
> "object{BeautifulWoman_hip_uv_mapping}" should now read:
> "object{BeautifulWoman_hip_}"
> 4) render in Moray
>
> Just to be sure: As you do not mention exporting to UDO from Poseray, I
> wonder if you have followed that option? What I do is this:
>
> 1) make figure in Poser
> 2) export to .OBJ
> 3) import into Poseray using the Poser import option
> 4) export to Moray output
> 5) correct the .inc file
> 6) in Moray: import the UDO
> 7) finally render with POV-Ray 3.5
>
>
> Hope this helps
>
> Thomas

Yes, Thomas, that is exactly the procedure I have worked out. I had hoped that I
was doing something wrong, but if it is a bug that can be fixed, so much the
better.

Robert
www.robertmickelsen.com


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From: Thomas de Groot
Subject: Re: invisible mesh from poser
Date: 18 Dec 2008 02:50:10
Message: <494a00b2$1@news.povray.org>
"RAM" <nomail@nomail> schreef in bericht 
news:web.4949a804496a2af2e1a2a7d10@news.povray.org...
>
> Yes, Thomas, that is exactly the procedure I have worked out. I had hoped 
> that I
> was doing something wrong, but if it is a bug that can be fixed, so much 
> the
> better.
>
Indeed, it is. And a new version of Moray of course, in due time...

Thomas


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From: RAM
Subject: Re: invisible mesh from poser
Date: 18 Dec 2008 23:05:01
Message: <web.494b1d5f496a2af2e1a2a7d10@news.povray.org>
"Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
> "RAM" <nomail@nomail> schreef in bericht
> news:web.4949a804496a2af2e1a2a7d10@news.povray.org...
> >
> > Yes, Thomas, that is exactly the procedure I have worked out. I had hoped
> > that I
> > was doing something wrong, but if it is a bug that can be fixed, so much
> > the
> > better.
> >
> Indeed, it is. And a new version of Moray of course, in due time...
>
> Thomas

I am glad to hear this. Just my two cents... I think Moray is an excellent
modeler... so good in fact that I prefer it to any other I have ever tried. My
favorite Moray features not found in other modelers include the
alt/ctrl/shift-click for panning, zooming, and selecting, ctrl-d for
duplicating an object complete with transformations, the ability to enter
numerical values for scaling, rotation, and translation, a highly intuitive
materials editor, and my favorite, a hands-on real time bezier editor!

Moray rules! Can I volunteer to beta-test the new version? If so, email me. I
used to beta-test both Moray and Povray a decade or more ago and I am sure I
could help a little. Let me know.

rm### [at] mickelsenstudioscom


Robert
www.robertmickelsen.com


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From: Thomas de Groot
Subject: Re: invisible mesh from poser
Date: 19 Dec 2008 02:56:15
Message: <494b539f$1@news.povray.org>
"RAM" <nomail@nomail> schreef in bericht 
news:web.494b1d5f496a2af2e1a2a7d10@news.povray.org...
> "Thomas de Groot" <tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:
>> Indeed, it is. And a new version of Moray of course, in due time...
>>
>> Thomas
>
> I am glad to hear this. Just my two cents... I think Moray is an excellent
> modeler... so good in fact that I prefer it to any other I have ever 
> tried. My
> favorite Moray features not found in other modelers include the
> alt/ctrl/shift-click for panning, zooming, and selecting, ctrl-d for
> duplicating an object complete with transformations, the ability to enter
> numerical values for scaling, rotation, and translation, a highly 
> intuitive
> materials editor, and my favorite, a hands-on real time bezier editor!

Well, I am really biased towards modellers like Wings3D and Silo2 these 
days, but Moray is unique in that it works so close with POV-Ray and offers 
indeed some unique features. My own favourite is the material editor 
although that does not implement entirely all POV-Ray possibilities. I 
certainly hope that at least will be corrected in the future version of 
Moray.
>
> Moray rules! Can I volunteer to beta-test the new version? If so, email 
> me. I
> used to beta-test both Moray and Povray a decade or more ago and I am sure 
> I
> could help a little. Let me know.
>

Chris Cason, in an earlier thread here, has asked for Moray programmers. I 
think that beta testing is not yet to be expected, but I am sure that when 
the time comes Chris will ask here for volunteers. I am certainly one too.

Thomas


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From: Stephen
Subject: Re: invisible mesh from poser
Date: 19 Dec 2008 04:54:02
Message: <0prmk4drhjcons77u0lpthbuv4nos81cm9@4ax.com>
On Thu, 18 Dec 2008 23:04:47 EST, "RAM" <nomail@nomail> wrote:

>
>Moray rules! Can I volunteer to beta-test the new version? If so, email me. I
>used to beta-test both Moray and Povray a decade or more ago and I am sure I
>could help a little. Let me know.

My understanding is that we will need to wait for quite a while :(
-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: invisible mesh from poser
Date: 20 Dec 2008 03:13:58
Message: <494ca946$1@news.povray.org>
"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht 
news:0prmk4drhjcons77u0lpthbuv4nos81cm9@4ax.com...
> On Thu, 18 Dec 2008 23:04:47 EST, "RAM" <nomail@nomail> wrote:
>
> My understanding is that we will need to wait for quite a while :(
> -- 

My understanding too. But we still have a toy to play with, haven't we?

Thomas


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From: Stephen
Subject: Re: invisible mesh from poser
Date: 20 Dec 2008 04:33:54
Message: <suepk4doucv663q29nsoi83qihena7afvm@4ax.com>
On Sat, 20 Dec 2008 09:13:57 +0100, "Thomas de Groot"
<tDOTdegroot@interDOTnlANOTHERDOTnet> wrote:

>
>"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht 
>news:0prmk4drhjcons77u0lpthbuv4nos81cm9@4ax.com...
>> On Thu, 18 Dec 2008 23:04:47 EST, "RAM" <nomail@nomail> wrote:
>>
>> My understanding is that we will need to wait for quite a while :(
>> -- 
>
>My understanding too. But we still have a toy to play with, haven't we?
>

I threw my toy out of the pram :) and am playing with another one :)
>
-- 

Regards
     Stephen


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From: Thomas de Groot
Subject: Re: invisible mesh from poser
Date: 21 Dec 2008 03:24:45
Message: <494dfd4d@news.povray.org>
"Stephen" <mcavoysAT@aolDOTcom> schreef in bericht 
news:suepk4doucv663q29nsoi83qihena7afvm@4ax.com...
>
> I threw my toy out of the pram :) and am playing with another one :)
>>

Ah, yes. That is true. I forgot.... :-)


Thomas


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From: Hildur K 
Subject: Re: invisible mesh from poser
Date: 6 Jan 2009 23:00:00
Message: <web.4964279c496a2af2c3db15080@news.povray.org>
"RAM" <nomail@nomail> wrote:

>
> I am glad to hear this. Just my two cents... I think Moray is an excellent
> modeler... so good in fact that I prefer it to any other I have ever tried.


over it.

Hildur K.


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