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Hi again. One thing I have never figured out in Moray is how to assign a
light source to an object like you can in SDL. I have read the documents
and I am trying not to be lazy about it, and I've played around in Moray,
but I can't figure this one out....
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On Sat, 24 Jul 2004 10:08:59 EDT, "Greyfang"
<gre### [at] mechdropzonecom> wrote:
>Hi again. One thing I have never figured out in Moray is how to assign a
>light source to an object like you can in SDL. I have read the documents
>and I am trying not to be lazy about it, and I've played around in Moray,
>but I can't figure this one out....
>
I don't think you can directly. You can use the insert code plugin, or
you can do what I do and that is tweak the code in Pov for a final
render.
PS If you have just started with Moray and don't have the insert code
plugin you must try it as it enables you to write SDL code directly
into the scene.
Regards
Stephen
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Stephen McAvoy <mca### [at] aolcom> wrote:
> I don't think you can directly. You can use the insert code plugin, or
> you can do what I do and that is tweak the code in Pov for a final
> render.
> PS If you have just started with Moray and don't have the insert code
> plugin you must try it as it enables you to write SDL code directly
> into the scene.
>
>
> Regards
> Stephen
Thanks once again for an answer Stephen. Yes I have the plugin I just need
to try it out.
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"Greyfang" <gre### [at] mechdropzonecom> wrote:
> Hi again. One thing I have never figured out in Moray is how to assign a
> light source to an object like you can in SDL. I have read the documents
> and I am trying not to be lazy about it, and I've played around in Moray,
> but I can't figure this one out....
A quick and dirty away of doing it is to create a Union composed of an
object using T_Green_Glass for the objects texture and a pointlight placed
within it, with a little tweaking on the light, it will glow...... I
suppose you can experiement with different textures as well, but have found
glass to react best.
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