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web.44eda3e0d1e4187af1cb1e660@news.povray.org...
> >Even better would be to convert Moray to Pov's coordinate system.
>
> I agree with Thomas
So do I
Marc
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Stephen wrote:
> It keeps the mind young and flexible switching between co-ordinate systems.
> Actually I find that Moray’s Z is up system is more intuitive, for me. But
> then I’ve been told that, I have some wires crossed in my head :-)
It's the difference between whether you're introduced to 3D via CAD or
via 'math'. Architectural design uses XY as the floorplan plane, so Z
becomes up, while math uses cartesian coordinates XY as relative to
view-plane. Clearly, the architectural method is superior, (wink) as it
isn't dependent on individual point of view.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
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"Tim Cook" <z99### [at] bellsouthnet> schreef in bericht
news:44ee275f$1@news.povray.org...
>
> It's the difference between whether you're introduced to 3D via CAD or via
> 'math'. Architectural design uses XY as the floorplan plane, so Z becomes
> up, while math uses cartesian coordinates XY as relative to view-plane.
> Clearly, the architectural method is superior, (wink) as it isn't
> dependent on individual point of view.
>
Indeed. And then you have also those systems with Y up, but left- (POV-Ray)
or right-handed (Wings3D, Silo). Does not matter much, but sometimes you
have to remember that.
Thomas
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44eea630@news.povray.org...
>
> Indeed. And then you have also those systems with Y up, but left-
(POV-Ray)
> or right-handed (Wings3D, Silo). Does not matter much, but sometimes you
> have to remember that.
Everybody knows that it is a plot hatched by the FSA*
Marc
(*)Forehead Slapping Association
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Tim Cook <z99### [at] bellsouthnet> wrote:
>
> It's the difference between whether you're introduced to 3D via CAD or
> via 'math'. Architectural design uses XY as the floorplan plane, so Z
> becomes up, while math uses cartesian coordinates XY as relative to
> view-plane. Clearly, the architectural method is superior, (wink) as it
> isn't dependent on individual point of view.
>
Indeed, or in the case of these old eyes; introduced by
Technical/Engineering drawing. Using paper and pencil (2H), T-square and
setsquare.
Stephen
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"Marc" <jac### [at] wanadoofr> schreef in bericht
news:44eeab11$1@news.povray.org...
> Everybody knows that it is a plot hatched by the FSA*
>
>
> Marc
> (*)Forehead Slapping Association
>
You know how to recognize them? They are bald (from slapping their head)
:-)
Thomas
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44edd90f$2@news.povray.org...
One option which comes back to my mind is an "Export only" option as a
checkbox in Flags/Bounding box block.
It'd allow to simply declare an object, export the declaration and use only
copies of the object either in a group, GSG or a piece of code.
I know there is a workaround : create the object, duplicate as referenced
and uncheck "Export" Box (even export box of the reference copy if you want
to use it in a piece of code) but this creates useless objects as in the
browser as in the select tab.
I'd like a 3D spline editor as well which could export POV splines useable
in macros or pieces of code.
Marc
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...
> I'd like a 3D spline editor as well which could export POV splines useable
> in macros or pieces of code.
This is a feature I could use. Hand editing splines is not fun.
Stephen
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"StephenS" <stephen@nospam> schreef in bericht
news:44f02248$1@news.povray.org...
> This is a feature I could use. Hand editing splines is not fun.
>
I agree!
Thomas
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On Sat, 26 Aug 2006 13:18:12 +0200, "Thomas de Groot"
<t.d### [at] internlnet> wrote:
>
>"StephenS" <stephen@nospam> schreef in bericht
>news:44f02248$1@news.povray.org...
>> This is a feature I could use. Hand editing splines is not fun.
>>
> I agree!
>
>Thomas
>
So do I
Regards
Stephen
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