|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Marc" <jac### [at] wanadoofr> wrote in message
news:44e703e4$1@news.povray.org...
>
>> > 2.5) Drag and drop in the Browser. Being able the change the sequence
>> > of
>> > objects in the scene tree, even if this needs to be a hole new window
> and
>> > the existing ones need to be updated with a 'apply changes' button.
>> >
>>
>> Yes! This would be very helpful!!!
>
> Even more if you can change the hierarchy this way
>
>
> Marc
>
>
That has my vote.
Steve
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Sat, 19 Aug 2006 14:12:35 +0200, "Thomas de Groot"
<t.d### [at] internlnet> wrote:
>2.6) I would like to have the Create/Modify/Select tabs as a separate,
>dockable and resizable, window inside Moray. Now, with large scenes, the
>view is much too narrow and difficult to overview, let alone edit.
A good suggestion
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Thomas de Groot" <t.d### [at] internlnet> wrote in message
news:44e70033$1@news.povray.org...
> 2.6) I would like to have the Create/Modify/Select tabs as a separate,
> dockable and resizable, window inside Moray. Now, with large scenes, the
> view is much too narrow and difficult to overview, let alone edit.
>
> Thomas
>
That also has my vote.
Steve
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> 2.6) I would like to have the Create/Modify/Select tabs as a separate,
> dockable and resizable, window inside Moray. Now, with large scenes, the
> view is much too narrow and difficult to overview, let alone edit.
I've stopped using the Select tab in larger scenes and go with the browse
view, this helps, but now I've lost one of my view ports. The browse view is
also not quite the same as the select tab. If I select an object in the view
port, the select tab expands to the object(this is good) the browse view
remains unchanged.
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
On Sat, 19 Aug 2006 12:48:22 +0100, Stephen <mcavoysATaolDOTcom@>
wrote:
>>Being able the change the sequence of objects in the scene tree,
>
>By dragging please
Plus the ability to select multiple objects and drag them.
Regards
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Lutz Kretzschmar wrote:
> Hey guys,
>
> I haven't been able to participate very actively recently, so I'm a
> bit out of touch with the going-ons in the POV-Ray community. I hope
> to be able to increase my presence a little.
>
> So, without promising anything :-), I would like to collect some of
> your thoughts and comments around what the biggest pain points
> currently are in Moray. I hope to have some time to work on it, so I
> thought I'd get a list going to make sure I'm not working on the wrong
> things.
>
> If you have multiple items, please list them in order of importance
> for you, starting with the most important.
>
> I'll start off the list.
>
> 1) Fix it so that it works with POV-Ray 3.6 and later. :-)
This one goes WAY back and I'm not holding my breath but being able to
at least export POV files in pov-rays native left handed coordinate
system would be nice. Would make modifying files MUCH easier. Even
better would be to convert Moray to Pov's coordinate system.
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"Thomas Lake" <smi### [at] hotmailcom> schreef in bericht
news:44ed8b1b$1@news.povray.org...
>
> This one goes WAY back and I'm not holding my breath but being able to at
> least export POV files in pov-rays native left handed coordinate system
> would be nice. Would make modifying files MUCH easier. Even better would
> be to convert Moray to Pov's coordinate system.
<grin>
I think I know Lutz's answer.....
Thomas
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thomas Lake <smi### [at] hotmailcom> wrote:
> This one goes WAY back and I'm not holding my breath but being able to
> at least export POV files in pov-rays native left handed coordinate
> system would be nice. Would make modifying files MUCH easier.
It keeps the mind young and flexible switching between co-ordinate systems.
>Even better would be to convert Moray to Pov's coordinate system.
I agree with Thomas
Stephen
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
web.44eda3e0d1e4187af1cb1e660@news.povray.org...
> >Even better would be to convert Moray to Pov's coordinate system.
>
> I agree with Thomas
So do I
Marc
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Stephen wrote:
> It keeps the mind young and flexible switching between co-ordinate systems.
> Actually I find that Moray’s Z is up system is more intuitive, for me. But
> then I’ve been told that, I have some wires crossed in my head :-)
It's the difference between whether you're introduced to 3D via CAD or
via 'math'. Architectural design uses XY as the floorplan plane, so Z
becomes up, while math uses cartesian coordinates XY as relative to
view-plane. Clearly, the architectural method is superior, (wink) as it
isn't dependent on individual point of view.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |