POV-Ray : Newsgroups : moray.win : ANN: Moray Website updated Server Time
8 Jul 2024 07:41:15 EDT (-0400)
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From: Txemi Jendrix
Subject: Re: ANN: Moray Website updated
Date: 15 Oct 2001 12:50:35
Message: <3bcb13db@news.povray.org>

news:2k4est0t32dm5vtdvej12uqi56obmfl6pt@4ax.com...
> Hi none.provided.net, you recently wrote in moray.win:
>
> > Might you take a moment to elaborate on this?
> POV-Ray 3.5 has very many new features that we will not be able to
> support for the next version (time and expense).
>
> Which of those features we will be supporting depends partly on the
> feedback we get and on the complexity of the features.

Could we get a list of features you are thinking about to be supported,
perhaps some easy to implement, and some not so easy but possible,
so we could have a glimpse of Moray's future?

IMHO, that would make things easier.

Bye.
--
Txemi Jendrix
tji### [at] euskalnetnet
http://www.geocities.com/txemijendrix


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From: Lutz Kretzschmar
Subject: Re: ANN: Moray Website updated
Date: 16 Oct 2001 04:26:15
Message: <bhrnst46okvdvutem955oq4pbc1deh4aa3@4ax.com>
Hi Txemi Jendrix, you recently wrote in moray.win:

> Could we get a list of features you are thinking about to be supported,
> perhaps some easy to implement, and some not so easy but possible,
> so we could have a glimpse of Moray's future?
But if I do that you will get a wrong impression of Moray's future,
since things that maybe many users would like won't be on that list,
whereas if they sent in their wish by email it might become a reality.

Having said that, I will tell you what we have already implemented:
- photon support (global settings and per object)
- no_image and no_reflection flags
- new radiosity variables 
- mesh2 support
- uv mapping (for mesh2, box and sphere, including OpenGL preview).

Markus is working on the Material Editor, so I can't comment on what
he's done so far.

As to what we plan to implement, I won't comment but it is important
that anyone that feels the strong need for a feature should write to
us about it (if he hasn't done so already).

Regards,

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: Warp
Subject: Re: ANN: Moray Website updated
Date: 16 Oct 2001 08:36:28
Message: <3bcc29cc@news.povray.org>
Lutz Kretzschmar <lut### [at] stmuccom> wrote:
: - photon support (global settings and per object)

  I suppose that it will also be possible to tune photons in light sources
as well? (Often you need to, for example, turn off photons for a certain
light source.)

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Lutz Kretzschmar
Subject: Re: ANN: Moray Website updated
Date: 16 Oct 2001 10:01:11
Message: <cbfostcpb2qrai5uvplq98vf0dinph5f3g@4ax.com>
Hi Warp, you recently wrote in moray.win:

>   I suppose that it will also be possible to tune photons in light sources
> as well? 
Yes, so far I only allow reflection and refraction to be turned on for
light_sources. The docs (6.10.3) are not clear about the effect of
'global' and it is not specified in the formal light_photon_block but
used in the example.... 
Do you think that reflection and refraction is enough for a light
source?

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: Warp
Subject: Re: ANN: Moray Website updated
Date: 16 Oct 2001 12:24:55
Message: <3bcc5f57@news.povray.org>
Lutz Kretzschmar <lut### [at] stmuccom> wrote:
: Do you think that reflection and refraction is enough for a light
: source?

  Perhaps also the area_light switch could be good (sometimes you want an
area light to shoot photons as an area light, but sometimes you don't).

-- 
#macro N(D,I)#if(I<6)cylinder{M()#local D[I]=div(D[I],104);M().5,2pigment{
rgb M()}}N(D,(D[I]>99?I:I+1))#end#end#macro M()<mod(D[I],13)-6,mod(div(D[I
],13),8)-3,10>#end blob{N(array[6]{11117333955,
7382340,3358,3900569407,970,4254934330},0)}//                     - Warp -


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From: Jamie Davison
Subject: Re: ANN: Moray Website updated
Date: 16 Oct 2001 14:38:39
Message: <MPG.16368f02fd1b8db6989a3c@news.povray.org>
> Having said that, I will tell you what we have already implemented:
> - photon support (global settings and per object)

Hurrah!

> - mesh2 support
> - uv mapping (for mesh2, box and sphere, including OpenGL preview).

Not sure how much use of those two I'll make, but it can't hurt to have 
the option :)

> Markus is working on the Material Editor, so I can't comment on what
> he's done so far.
> 
> As to what we plan to implement, I won't comment but it is important
> that anyone that feels the strong need for a feature should write to
> us about it (if he hasn't done so already).

Well I've already written, but it can't hurt to ask here too.

Blobs! Please please please please please?

Bye for now,
     Jamie


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From: Rick [Kitty5]
Subject: Re: ANN: Moray Website updated
Date: 16 Oct 2001 16:03:38
Message: <3bcc929a@news.povray.org>
> Blobs! Please please please please please?

dang forgot about them - hell yes - blobs!!


--
Rick

Kitty5 WebDesign - http://Kitty5.com
POV-Ray News & Resources - http://Povray.co.uk
TEL : +44 (01270) 501101 - FAX : +44 (01270) 251105 - ICQ : 15776037

PGP Public Key
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From: Ian Burgmyer
Subject: Re: ANN: Moray Website updated
Date: 23 Oct 2001 01:27:38
Message: <3bd4ffca$1@news.povray.org>
"Lutz Kretzschmar" <lut### [at] stmuccom> wrote in message
news:itblstsjru01grdrqe60rttencr3v4ij8b@4ax.com...
> The difficulty would not be the function parser, but visualizing the
> surface. Of course, I could just supply an edit box for the and pass
> it verbatim to POV-Ray, but that's asking for trouble....

I'd imagine that trying to code in OpenGL support for that would be a
hellish experience.

-Ian


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From: Ian Burgmyer
Subject: Re: ANN: Moray Website updated
Date: 23 Oct 2001 01:29:36
Message: <3bd50040$1@news.povray.org>
"Lutz Kretzschmar" <lut### [at] stmuccom> wrote in message
news:bhrnst46okvdvutem955oq4pbc1deh4aa3@4ax.com...
> - photon support (global settings and per object)

YEAH!

> - uv mapping (for mesh2, box and sphere, including OpenGL preview).

You rule :-)

I've always wanted to make a scene with some Quake enemies, but could never
piece the textures together right...

-Ian


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From: Alexander Enzmann
Subject: Re: ANN: Moray Website updated
Date: 2 Nov 2001 07:03:42
Message: <3BE28B9E.16F37444@mitre.org>
anoop wrote:
> 
> ...
> mmm...actually, the best at this stage, would probably be 3ds import
> in Moray mdl form. But, I think, Baier is already working on that.

Many 3ds files can be directly imported into Moray using my mesh plugin
look in "downloads" at http://xan-der.tripod.com

Xander


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