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> Having said that, I will tell you what we have already implemented:
> - photon support (global settings and per object)
Hurrah!
> - mesh2 support
> - uv mapping (for mesh2, box and sphere, including OpenGL preview).
Not sure how much use of those two I'll make, but it can't hurt to have
the option :)
> Markus is working on the Material Editor, so I can't comment on what
> he's done so far.
>
> As to what we plan to implement, I won't comment but it is important
> that anyone that feels the strong need for a feature should write to
> us about it (if he hasn't done so already).
Well I've already written, but it can't hurt to ask here too.
Blobs! Please please please please please?
Bye for now,
Jamie
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