POV-Ray : Newsgroups : moray.win : Announce: 3DWin 4.1, a 3D file format converter Server Time
29 Jul 2024 08:19:18 EDT (-0400)
  Announce: 3DWin 4.1, a 3D file format converter (Message 21 to 24 of 24)  
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From: Warp
Subject: Re: Announce: 3DWin 4.1, a 3D file format converter
Date: 27 Jul 2000 04:13:27
Message: <397fef26@news.povray.org>
In moray.win Steven Durham <ste### [at] earthlinknet> wrote:
:> 1 Euro dollar=1US dollar AFAIK

  1 Euro = 0.9423 US Dollar

-- 
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):_;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/


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From: Lutz Kretzschmar
Subject: Re: Announce: 3DWin 4.1, a 3D file format converter
Date: 22 Jul 2000 14:31:08
Message: <1cqjns0ar0l6s9untj2gocnpsnbknts6sf@4ax.com>
Hi Dennis McDaniel, you recently wrote in moray.win:

> Thanks for the suggestions, but yes, I've tried them all already.  In fact,
> I checked the message window in POV-Ray, and it says it can't find one of
> the .inc files.  But I've checked and everything is where it's supposed to
> be (\udo).  Go figure?!?
Have you done a View|Dependancies? If that command pops up message
boxes about missing files, then that's the problem. Just follow the
screen instructions to let Moray know where the files are.

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: Dennis McDaniel
Subject: Re: Announce: 3DWin 4.1, a 3D file format converter
Date: 22 Jul 2000 18:03:08
Message: <397A19FD.FA816896@softcom.net>
Lutz,

Yes, I checked the references, and their all in place.  However, as I mentioned
to Thomas only slightly earlier in this thread, the problems I'm having now are
with a *_m.inc file which I believe is a material file created in 3D-Win.  Per
his suggestion, I moved the *_m.inc, the *_o.inc, and the *_p.inc files to the
\povscn directory and I was able to render the part.  However, it only renders
with the default white texture despite what I assign it in Moray.  If I export
the part from 3D-Win with the materials option unchecked (this doesn't create a
*_m.inc file), then it renders the scene, but without the .udo object displayed.
I don't get any missing materials errors, it just renders without the object.
Any suggestions?

By the way, Lutz.  I just want to tell you how much I enjoy using Moray.  I am a
mechanical designer and use a $4000 CAD program (SolidWorks 2000) every day.  But
I still sit down in the evenings and use Moray and POV-Ray for recreation.  Keep
up the good work.  Is there any way you could post on your website what we might
expect from the next version?

Thanks again, Lutz.

Lutz Kretzschmar wrote:

> Hi Dennis McDaniel, you recently wrote in moray.win:
>
> > Thanks for the suggestions, but yes, I've tried them all already.  In fact,
> > I checked the message window in POV-Ray, and it says it can't find one of
> > the .inc files.  But I've checked and everything is where it's supposed to
> > be (\udo).  Go figure?!?
> Have you done a View|Dependancies? If that command pops up message
> boxes about missing files, then that's the problem. Just follow the
> screen instructions to let Moray know where the files are.
>
> - Lutz
>   email : lut### [at] stmuccom
>   Web   : http://www.stmuc.com/moray


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From: Simon Lacey
Subject: Re: Announce: 3DWin 4.1, a 3D file format converter
Date: 22 Jul 2000 18:18:20
Message: <397A1E2D.6397106B@yahoo.com>
Dennis,

I have found exactly the same thing... rendering a "white android".. see a post of
mine in the POVray.general group.  I suspect that we are both using the demo register
key version and that the material/UV mapping feature is turned off even though the
options are apparently there in the interface. The release notes does state that
material import is only available in the registered version. I looked inside the
various include files generated and the UV data seems to be missing too.

My problem is that I really need to see the material import working to decide if I
want to register this program. The free earlier versions already import UDOs as one
mesh with no texture. I'm poor and I don't have the $40 or so to register just to see
if it works.


Dennis McDaniel wrote:

> Lutz,
>
> Yes, I checked the references, and their all in place.  However, as I mentioned
> to Thomas only slightly earlier in this thread, the problems I'm having now are
> with a *_m.inc file which I believe is a material file created in 3D-Win.  Per
> his suggestion, I moved the *_m.inc, the *_o.inc, and the *_p.inc files to the
> \povscn directory and I was able to render the part.  However, it only renders
> with the default white texture despite what I assign it in Moray.  If I export
> the part from 3D-Win with the materials option unchecked (this doesn't create a
> *_m.inc file), then it renders the scene, but without the .udo object displayed.
> I don't get any missing materials errors, it just renders without the object.
> Any suggestions?
>
> By the way, Lutz.  I just want to tell you how much I enjoy using Moray.  I am a
> mechanical designer and use a $4000 CAD program (SolidWorks 2000) every day.  But
> I still sit down in the evenings and use Moray and POV-Ray for recreation.  Keep
> up the good work.  Is there any way you could post on your website what we might
> expect from the next version?
>
> Thanks again, Lutz.
>
> Lutz Kretzschmar wrote:
>
> > Hi Dennis McDaniel, you recently wrote in moray.win:
> >
> > > Thanks for the suggestions, but yes, I've tried them all already.  In fact,
> > > I checked the message window in POV-Ray, and it says it can't find one of
> > > the .inc files.  But I've checked and everything is where it's supposed to
> > > be (\udo).  Go figure?!?
> > Have you done a View|Dependancies? If that command pops up message
> > boxes about missing files, then that's the problem. Just follow the
> > screen instructions to let Moray know where the files are.
> >
> > - Lutz
> >   email : lut### [at] stmuccom
> >   Web   : http://www.stmuc.com/moray


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