POV-Ray : Newsgroups : moray.win : [ANN] Animation plugin bugfix release Server Time
26 Jun 2024 04:58:55 EDT (-0400)
  [ANN] Animation plugin bugfix release (Message 3 to 12 of 12)  
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From: Tim Cook
Subject: Re: [ANN] Animation plugin bugfix release
Date: 19 Nov 2003 08:51:04
Message: <3fbb7548@news.povray.org>
Steve Shelby wrote:
> Thank you for checking into that problem. I tried downloading the zip file
> and it won't unzip. I downloaded it several times with the same result.
> Winzip says it is missing 8 bytes of information, and that it does not
> appear to be a valid archive.

Confirmed.


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From: Lutz Kretzschmar
Subject: Re: [ANN] Animation plugin bugfix release
Date: 19 Nov 2003 13:31:44
Message: <6mdnrvkdnseadse2ihomcerc853ckiqd8e@4ax.com>
On Wed, 19 Nov 2003 07:15:21 -0500, "Steve Shelby"
<ssh### [at] rexnetnet> wrote:

>Winzip says it is missing 8 bytes of information, and that it does not
I will check into it tonight....


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From: Lutz Kretzschmar
Subject: Re: [ANN] Animation plugin bugfix release
Date: 19 Nov 2003 22:20:41
Message: <pncorvotstg9253fd83dckq1347uatncr1@4ax.com>
Hi Steve Shelby, you recently wrote in moray.win:

> Maybe it needs to be uploaded again?
Well, I just uploaded it again.... let me know if this works now...

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: Tom Galvin
Subject: Re: [ANN] Animation plugin bugfix release
Date: 19 Nov 2003 22:25:21
Message: <Xns9438E40D7B891tomatimporg@204.213.191.226>
Lutz Kretzschmar <lut### [at] stmuccom> wrote in 
news:pncorvotstg9253fd83dckq1347uatncr1@4ax.com:


> Well, I just uploaded it again.... let me know if this works now...
> 

Thanks Lutz! Works fine now.

-- 
Tom
_________________________________
The Internet Movie Project
http://www.imp.org/


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From: Steve Shelby
Subject: Re: [ANN] Animation plugin bugfix release
Date: 20 Nov 2003 06:12:18
Message: <3fbca192@news.povray.org>
Yep. That did it. Thank you.
Steve

"Lutz Kretzschmar" <lut### [at] stmuccom> wrote in message
news:pncorvotstg9253fd83dckq1347uatncr1@4ax.com...
> Hi Steve Shelby, you recently wrote in moray.win:
>
> > Maybe it needs to be uploaded again?
> Well, I just uploaded it again.... let me know if this works now...
>
> - Lutz
>   email : lut### [at] stmuccom
>   Web   : http://www.stmuc.com/moray


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From: Kman
Subject: Re: [ANN] Animation plugin bugfix release
Date: 24 Nov 2003 14:22:03
Message: <3fc25a5b@news.povray.org>
Re: "experimental feature": TOO AWESOME! Thanks, Lutz! That is just too
cool! You have no idea how such a simple tool can really help me visualize
things when setting up an animation. Thanks a bunch!

BTW, it seems to work well on my setup... no probs so far...

-Kman


"Lutz Kretzschmar" <lut### [at] stmuccom> wrote in message
news:7m7mrvs6ga5q2jqa9kdc3sucvsdv1fi3dp@4ax.com...
>
> I have fixed a bug in the Animation plugin that will create problems
> when you work with meshes.
> There is update available from our website..... it also adds a new
> experimental feature that some of you might appreciate :-)
>
> Go to http://www.stmuc.com/moray/meplugin.html for details.
>
> Regards,
>
> - Lutz
>   email : lut### [at] stmuccom
>   Web   : http://www.stmuc.com/moray


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From: Kman
Subject: Re: [ANN] Animation plugin bugfix release
Date: 24 Nov 2003 14:50:02
Message: <3fc260ea@news.povray.org>
I do notice, tho, that cubic interpolation is not applying to the
translation (location) of an object any longer. When I turn Cubic on, it
affects only the distance traveled between frames, not the actual path of
the travel (which remains linear.) Is this the way its always worked? I
thought in the previous version, the Cubic interpolation caused
straight-segmented paths to "curve" slightly to smooth out angular movement
of animated objects.

Think of the old bouncing ball animation, where you'd like to create
parabolic motion paths with certain keyframes able to have a very sharp
change in direction - where the ball hits the surface. The frame
interpolation needs also to be biased toward the center of the parabola -
where the ball slows down then speeds up again as it returns to bounce on
the surface. If I were able I'd attach an image of what I mean (company
firewall issues) - and I don't think I could pull it off with ASCII-art.
I'll try to illustrate what I mean when I get home and have a chance - look
in m.bin...

Just a thot,
-Kman


"Kman" <mzu### [at] yahoocom> wrote in message
news:3fc25a5b@news.povray.org...
> Re: "experimental feature": TOO AWESOME! Thanks, Lutz! That is just too
> cool! You have no idea how such a simple tool can really help me visualize
> things when setting up an animation. Thanks a bunch!
>
> BTW, it seems to work well on my setup... no probs so far...
>
> -Kman
>
>
> "Lutz Kretzschmar" <lut### [at] stmuccom> wrote in message
> news:7m7mrvs6ga5q2jqa9kdc3sucvsdv1fi3dp@4ax.com...
> >
> > I have fixed a bug in the Animation plugin that will create problems
> > when you work with meshes.
> > There is update available from our website..... it also adds a new
> > experimental feature that some of you might appreciate :-)
> >
> > Go to http://www.stmuc.com/moray/meplugin.html for details.
> >
> > Regards,
> >
> > - Lutz
> >   email : lut### [at] stmuccom
> >   Web   : http://www.stmuc.com/moray
>
>


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From: Lutz Kretzschmar
Subject: Re: [ANN] Animation plugin bugfix release
Date: 25 Nov 2003 02:33:01
Message: <fb16svskq3acnesgpqtnfgrhvuvfmvldj5@4ax.com>
Hi Kman, you recently wrote in moray.win:

> I do notice, tho, that cubic interpolation is not applying to the
> translation (location) of an object any longer. 
You need to go into the Timeline Editor and select the translation
part of the objects animation timeline. Then in the graph, you can
pull and tweak the handles of the splines.... 


- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: Kman
Subject: Re: [ANN] Animation plugin bugfix release
Date: 25 Nov 2003 13:48:11
Message: <3fc3a3eb@news.povray.org>
Yes! Very good work! I love the way it updates the motion path of the object
in the viewports in real time! Excellent! Also, panning (with <Ctrl>) and
zooming (with <Alt>) work quite well. It doesn't remember the last viewport
size/layout, though. Also, it doesn't have to stay in front of the main
window... maybe?

Have you ever used CorelDraw or similar spline editing software? It has the
ability to place each node in one of three modes: Cusp, Smooth and
Symmetrical. The mode your spline nodes are in now is similar to Corel's
Symmetrical, except that you don't allow lengthening (or movement) of the
control handles in the "x" direction of the timeline editor. This mode is
basically as it sounds, the handles are the same length on each side of the
node and are co-linear. Smooth mode refers to the fact that the control
handles are co-linear, but can be different lengths. The third mode, Cusp,
allows the control handles to move entirely independently from one another.
They are not necessarily co-linear or equal length, and allow the node to be
the intersection point of an "angle" (if there is such a thing with curves -
but you get the idea.) All this to say that having similar modes in the
timeline editor would give nearly complete flexibility in editing the
transformation paths.

Lutz, please forgive me if I'm coming accross a little too
"over-enthusiastic"... I'm only a user of graphics software, and not a
programmer. I don't know the complexity involved in implementing some of
this stuff, so please bear with me when I have "ideas" like this. I only
post them as suggestions of what I've liked from other programs - and do so
only with the intention of helping improve your already awesome software.
What you've done here so far is leaps and bounds beyond the previous version
in terms of helping me to visualize and control an objects' motion. Great
stuff!

-Kman

"Lutz Kretzschmar" <lut### [at] stmuccom> wrote in message
news:fb16svskq3acnesgpqtnfgrhvuvfmvldj5@4ax.com...
| Hi Kman, you recently wrote in moray.win:
|
| > I do notice, tho, that cubic interpolation is not applying to the
| > translation (location) of an object any longer.
| You need to go into the Timeline Editor and select the translation
| part of the objects animation timeline. Then in the graph, you can
| pull and tweak the handles of the splines....
|
|
| - Lutz
|   email : lut### [at] stmuccom
|   Web   : http://www.stmuc.com/moray


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From: Lutz Kretzschmar
Subject: Re: [ANN] Animation plugin bugfix release
Date: 26 Nov 2003 11:57:13
Message: <3om9svsfi18c4upfqchsq9pfc5n4fc5htr@4ax.com>
Hi Kman, you recently wrote in moray.win:

> Yes! Very good work! I love the way it updates the motion path of the object
> in the viewports in real time! Excellent! Also, panning (with <Ctrl>) and
> zooming (with <Alt>) work quite well. It doesn't remember the last viewport
> size/layout, though. Also, it doesn't have to stay in front of the main
> window... maybe?
As I have time I might look at adding some features to this. You have
to remember that I am completely unfamiliar with this code, though,
since Alexander wrote the entire plugin. But yes, I would like the
handles to behave in a better way and to allow Cusp and Smooth. 

Anyway, your suggestions are always welcome.

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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