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Hello :-)
When you use object translations/scaling in Moray, is there anyway to
predict/know what/where the transformed object will be i.e. if I scale a
unit origin sphere by <1,.5,1> will the sphere *lose* its top or bottom
half? I would really appreciate it is someone could email me the answer-
it'd save me a lot of messy translations like <-1.234590, 3.8909,2344.67>
and make my source code a lot easier to twiddle with.
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Trystin wrote in message <6m632s$dij$2@oz.aussie.org>...
>Hello :-)
>When you use object translations/scaling in Moray, is there anyway to
>predict/know what/where the transformed object will be i.e. if I scale a
>unit origin sphere by <1,.5,1> will the sphere *lose* its top or bottom
>half?
Loose something?
It won't loose anything. It'll still be a sphere, only kind of flat (so not
a sphere actually but some oval type 3D object, eeeh, a "pill"? ;-)
If you have an unscaled and untranslated sphere in Moray, it will fit into
the box between <-1,-1,-1> and <1,1,1>
So scaling it to <1, 0.5, 1> will instead fit it into the box <-1,-0.5,-1>
and <1, 0.5,1>.
Johannes.
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Hi Trystin, you recently wrote in moray.win:
> it'd save me a lot of messy translations like <-1.234590, 3.8909,2344.67>
> and make my source code a lot easier to twiddle with.
HJohannes already answered your question, I just want to add that you
might want to Enable Snap (right-click in a View). That way you don't
have 'messy' translations.
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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