How to make a camera orbit an object in an animation: (Message 1 to 3 of 3)
From: Tim Cook
Subject: How to make a camera orbit an object in an animation:
Date: 31 Oct 2005 06:15:29
Message: <4365fcd1@news.povray.org>
1. Create a group centred on the object you want to orbit.
2. Create a sphere/whatever, add it to the group and move it
however far away you want the camera to be.
3. Uncheck its export box, add a random material to prevent
software complaint.
4. Set the camera's position reference to the sphere/whatever.
5. Set your keyframes with the group containing the sphere/whatever
rotating.
6. Animate.
--
Tim Cook
http://home.bellsouth.net/p/PWP-empyrean
-----BEGIN GEEK CODE BLOCK-----
Version: 3.12
GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$
N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)
PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI
D++(---) G(++) e*>++ h+ !r--- !y--
------END GEEK CODE BLOCK------
From: Remy Closset
Subject: Re: How to make a camera orbit an object in an animation:
Date: 1 Nov 2005 05:52:36
Message: <436748f4@news.povray.org>
Thank you Tim; that's a very good idea. Would you like to send an example?
4365fcd1@news.povray.org...
> 1. Create a group centred on the object you want to orbit.> 2. Create a sphere/whatever, add it to the group and move it> however far away you want the camera to be.> 3. Uncheck its export box, add a random material to prevent> software complaint.> 4. Set the camera's position reference to the sphere/whatever.> 5. Set your keyframes with the group containing the sphere/whatever> rotating.> 6. Animate.>> -- > Tim Cook> http://home.bellsouth.net/p/PWP-empyrean>> -----BEGIN GEEK CODE BLOCK-----> Version: 3.12> GFA dpu- s: a?-- C++(++++) U P? L E--- W++(+++)>$> N++ o? K- w(+) O? M-(--) V? PS+(+++) PE(--) Y(--)> PGP-(--) t* 5++>+++++ X+ R* tv+ b++(+++) DI> D++(---) G(++) e*>++ h+ !r--- !y--> ------END GEEK CODE BLOCK------