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Is it not possible to have two normals within one texture? I thought maybe a
layered texture would do this, but only the last normal listed gets used.
Steve Shelby
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Steve Shelby wrote:
> Is it not possible to have two normals within one texture? I thought maybe a
> layered texture would do this, but only the last normal listed gets used.
> Steve Shelby
Direct code the texture? (Gotta love that feature of Moray 3.5)
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Nice idea, but it doesn't seem to work. I tried it with many different
variations, and one texture always overrides the other, regardless of the
order they are in.
Steve Shelby
"Tim Cook" <z99### [at] bellsouthnet> wrote in message
news:3fba1513$1@news.povray.org...
> Steve Shelby wrote:
> > Is it not possible to have two normals within one texture? I thought
maybe a
> > layered texture would do this, but only the last normal listed gets
used.
> > Steve Shelby
>
> Direct code the texture? (Gotta love that feature of Moray 3.5)
>
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You probably want an average normal_map, but I don't remember if you can
create that with moray.
--
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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Yes you can : add normal>normal_map noise pattern>average
put your 2 normal moise patterns in the 2 entries
( entry position doesn't seem to matter)
I post the mtx on Moray.binaries
Marc
3fba2455@news.povray.org...
> You probably want an average normal_map, but I don't remember if you can
> create that with moray.
>
> --
> plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
> sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
> density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
> <1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
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Thank you. After reading Warp's post, I tried it out using the direct code
thing, and it worked. I was not aware that it could be done directly with
Moray's material editor. That's cool!
Steve Shelby
"Marc Jacquier" <jac### [at] wanadoofr> wrote in message
news:3fba6730@news.povray.org...
> Yes you can : add normal>normal_map noise pattern>average
> put your 2 normal moise patterns in the 2 entries
> ( entry position doesn't seem to matter)
> I post the mtx on Moray.binaries
> Marc
> 3fba2455@news.povray.org...
> > You probably want an average normal_map, but I don't remember if you
can
> > create that with moray.
> >
> > --
> > plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
> > sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
> > density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
> > <1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}// - Warp -
>
>
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