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Nice idea, but it doesn't seem to work. I tried it with many different
variations, and one texture always overrides the other, regardless of the
order they are in.
Steve Shelby
"Tim Cook" <z99### [at] bellsouth net> wrote in message
news:3fba1513$1@news.povray.org...
> Steve Shelby wrote:
> > Is it not possible to have two normals within one texture? I thought
maybe a
> > layered texture would do this, but only the last normal listed gets
used.
> > Steve Shelby
>
> Direct code the texture? (Gotta love that feature of Moray 3.5)
>
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