POV-Ray : Newsgroups : moray.win : 2 normals on 1 texture Server Time
17 Jun 2024 02:24:55 EDT (-0400)
  2 normals on 1 texture (Message 1 to 6 of 6)  
From: Steve Shelby
Subject: 2 normals on 1 texture
Date: 18 Nov 2003 07:38:27
Message: <3fba12c3$1@news.povray.org>
Is it not possible to have two normals within one texture? I thought maybe a
layered texture would do this, but only the last normal listed gets used.
Steve Shelby


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From: Tim Cook
Subject: Re: 2 normals on 1 texture
Date: 18 Nov 2003 07:48:19
Message: <3fba1513$1@news.povray.org>
Steve Shelby wrote:
> Is it not possible to have two normals within one texture? I thought maybe a
> layered texture would do this, but only the last normal listed gets used.
> Steve Shelby

Direct code the texture?  (Gotta love that feature of Moray 3.5)


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From: Steve Shelby
Subject: Re: 2 normals on 1 texture
Date: 18 Nov 2003 08:50:02
Message: <3fba238a$1@news.povray.org>
Nice idea, but it doesn't seem to work. I tried it with many different
variations, and one texture always overrides the other, regardless of the
order they are in.
Steve Shelby

"Tim Cook" <z99### [at] bellsouthnet> wrote in message
news:3fba1513$1@news.povray.org...
> Steve Shelby wrote:
> > Is it not possible to have two normals within one texture? I thought
maybe a
> > layered texture would do this, but only the last normal listed gets
used.
> > Steve Shelby
>
> Direct code the texture?  (Gotta love that feature of Moray 3.5)
>


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From: Warp
Subject: Re: 2 normals on 1 texture
Date: 18 Nov 2003 08:53:25
Message: <3fba2455@news.povray.org>
You probably want an average normal_map, but I don't remember if you can
create that with moray.

-- 
plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
<1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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From: Marc Jacquier
Subject: Re: 2 normals on 1 texture
Date: 18 Nov 2003 13:38:40
Message: <3fba6730@news.povray.org>
Yes you can : add normal>normal_map noise pattern>average
put your 2 normal moise patterns in the 2 entries
( entry position doesn't seem to matter)
I post the mtx on Moray.binaries
Marc

3fba2455@news.povray.org...
>   You probably want an average normal_map, but I don't remember if you can
> create that with moray.
>
> --
> plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
> sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
> density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
> <1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -


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From: Steve Shelby
Subject: Re: 2 normals on 1 texture
Date: 18 Nov 2003 17:23:59
Message: <3fba9bff@news.povray.org>
Thank you. After reading Warp's post, I tried it out using the direct code
thing, and it worked. I was not aware that it could be done directly with
Moray's material editor. That's cool!
Steve Shelby

"Marc Jacquier" <jac### [at] wanadoofr> wrote in message
news:3fba6730@news.povray.org...
> Yes you can : add normal>normal_map noise pattern>average
> put your 2 normal moise patterns in the 2 entries
> ( entry position doesn't seem to matter)
> I post the mtx on Moray.binaries
> Marc

> 3fba2455@news.povray.org...
> >   You probably want an average normal_map, but I don't remember if you
can
> > create that with moray.
> >
> > --
> > plane{-x+y,-1pigment{bozo color_map{[0rgb x][1rgb x+y]}turbulence 1}}
> > sphere{0,2pigment{rgbt 1}interior{media{emission 1density{spherical
> > density_map{[0rgb 0][.5rgb<1,.5>][1rgb 1]}turbulence.9}}}scale
> > <1,1,3>hollow}text{ttf"timrom""Warp".1,0translate<-1,-.1,2>}//  - Warp -
>
>


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