|
|
|
|
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi everyone,
Moray V3.5 has been released and is available from our website at
http://www.stmuc.com/moray
Regards,
- Lutz Kretzschmar
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Thanks a lot Lutz.
Friendly
Sylvain
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
...
> Moray V3.5 has been released and is available from our website
...
In MorayStart.mdl 'Scene Settings/Includes/Scene comments, copyright, etc..'
appears "This scene was created with Moray V3.4 Beta For Windows.".
Since MorayStart.mdl is the default scene on start-up (unless changed from
the default install); perhaps it should have been changed to V3.5 :-)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi StephenS, you recently wrote in moray.win:
> Since MorayStart.mdl is the default scene on start-up (unless changed from
> the default install); perhaps it should have been changed to V3.5 :-)
Aaarghh.... well, there's always something that is overlooked.... But
I'm not repackaging and re-releasing for that :-) Maybe with V3.5a :-)
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Lutz Kretzschmar wrote:
> I'm not repackaging and re-releasing for that :-) Maybe with V3.5a :-)
When will V3.5a be ready and will it have new features?
--
Ken "The Joker" Tyler
:)
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
Hi Ken, you recently wrote in moray.win:
> When will V3.5a be ready and will it have new features?
ROTFL :-)
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
> > When will V3.5a be ready and will it have new features?
> ROTFL :-)
>
> - Lutz
> email : lut### [at] stmuccom
> Web : http://www.stmuc.com/moray
What does it means ROTFL ?
An other thing I can't ,like in 3.3, enter more that 1 for
ambient and i can't enter negative values into normal.
Ex:
finish { ambient 5}
normal {bumps -2}
It seems to be an easy thing.....
Otherwise it's a superb work. I can finally leave Mid Night Modeller (Dos)
because now there is an convert to mesh . 80 Euros it's not expensive.
What do you think about all the plugins into Lua language ?
Friendly
Sylvain
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
news: 3f8a4816@news.povray.org...
>
> What does it means ROTFL ?
Isn't it "Rolling On The Floor Laughing"?
>
> An other thing I can't ,like in 3.3, enter more that 1 for
> ambient and i can't enter negative values into normal.
> Ex:
> finish { ambient 5}
> normal {bumps -2}
> It seems to be an easy thing.....
I agree.
a (not so simple) workaround is to use direct code: create a new material,
delete the default texture entry automatically created,
right click on the material entry, select "direct code" in the menu
now you have a code tab at the middle of the material editor.
select the material you want to modify type ctrl+c to copy it
select your new (direct coded) material, right clic in direct code window
chose "paste"
you can see your material code in the direct code window.
delete "#declare Any_name =material{"
as Moray would declare a material in a material block and POV should cry
delete as well the last "}" (end of material block ) and the following
caracters (don't know where they come from)
You have now a pure code material in which you can type any value (and any
mistake or syntax error ;).
Marc
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"leseur sylvain" <syl### [at] potar-hurlantcom> wrote in
news:3f8a4816@news.povray.org:
>
> I can finally leave Mid Night Modeller
>
>
That's one is an oldie! There was talk at one point of releasing the code.
http://www.lamertz.net/mnm.html
--
Tom
_________________________________
The Internet Movie Project
http://www.imp.org/
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |
| |
|
|
"> That's one is an oldie! There was talk at one point of releasing the
code.
>
> http://www.lamertz.net/mnm.html
>
>
> --
> Tom
> _________________________________
Very old it's true, but remember "Coons Patch", "Skining",
"Cone Sweep", "Polyline", "Polywall" etc.... That's unique.
It's a dream for me to get this kinds of functions into
Moray. I though a long time ago to use the MNM source to
create plugin like that, but i'm not able to that. I just
build some little plugins with Lua language. And you ?
Friendly
Sylvain
Post a reply to this message
|
|
| |
| |
|
|
|
|
| |