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news: 3f8a4816@news.povray.org...
>
> What does it means ROTFL ?
Isn't it "Rolling On The Floor Laughing"?
>
> An other thing I can't ,like in 3.3, enter more that 1 for
> ambient and i can't enter negative values into normal.
> Ex:
> finish { ambient 5}
> normal {bumps -2}
> It seems to be an easy thing.....
I agree.
a (not so simple) workaround is to use direct code: create a new material,
delete the default texture entry automatically created,
right click on the material entry, select "direct code" in the menu
now you have a code tab at the middle of the material editor.
select the material you want to modify type ctrl+c to copy it
select your new (direct coded) material, right clic in direct code window
chose "paste"
you can see your material code in the direct code window.
delete "#declare Any_name =material{"
as Moray would declare a material in a material block and POV should cry
delete as well the last "}" (end of material block ) and the following
caracters (don't know where they come from)
You have now a pure code material in which you can type any value (and any
mistake or syntax error ;).
Marc
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