POV-Ray : Newsgroups : moray.win : [ANNOUNCE] Moray V3.5 Released! : Re: [ANNOUNCE] Moray V3.5 Released! Server Time
26 Jun 2024 05:12:03 EDT (-0400)
  Re: [ANNOUNCE] Moray V3.5 Released!  
From: Marc Jacquier
Date: 13 Oct 2003 03:20:25
Message: <3f8a5239@news.povray.org>

news: 3f8a4816@news.povray.org...
>
> What does it means ROTFL ?

Isn't it "Rolling On The Floor Laughing"?


>
> An other thing I can't ,like in 3.3, enter more that 1 for
> ambient and i can't enter negative values into normal.
> Ex:
> finish { ambient 5}
> normal {bumps -2}
> It seems to be an easy thing.....

I agree.
a (not so simple) workaround is to use direct code: create a new material,
delete the default texture entry automatically created,
right click on the material entry, select "direct code" in the menu
now you have a code tab at the middle of the material editor.
select the material you want to modify type ctrl+c to copy it
select your new (direct coded) material, right clic in direct code window
chose "paste"
you can see your material code in the direct code window.
delete "#declare Any_name =material{"
as Moray would declare a material in a material block and POV should cry
delete as well the last "}" (end of material block ) and the following
caracters (don't know where they come from)
You have now a pure code material in which you can type any value (and any
mistake or syntax error ;).


Marc


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.