POV-Ray : Newsgroups : moray.win : OpenGL-Bug in textureproxies Server Time
8 Jul 2024 08:23:52 EDT (-0400)
  OpenGL-Bug in textureproxies (Message 1 to 2 of 2)  
From: Jan Walzer
Subject: OpenGL-Bug in textureproxies
Date: 20 Apr 2001 15:41:50
Message: <3ae090fe@news.povray.org>
I saw a problem with the texture-proxies in the OpenGL-views ... It
does not happen in the standard-Moray-View, but in all the OpenGL
modes ...

see the picture in moray.binaries ...

What I did ?
I changed the local coordinates of the box you can see. It is
translatet 1*z, so the bottom of the box is at z=0.
In the moray views the texture-proxies stays at z=0, as it should be.
In the opengl-modes it is translatet to z=1, too....

can you see it ?

Any Chance to solve it ?

--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
m(a,b,i)#local d=(b-a)
/8;#local
e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
Walzer


Post a reply to this message

From: Lutz Kretzschmar
Subject: Re: OpenGL-Bug in textureproxies
Date: 21 Apr 2001 18:58:50
Message: <4444et871i3e7kf5m4jdvmohva905tfb5d@4ax.com>
Hi Jan Walzer, you recently wrote in moray.win:

> can you see it ?
Yes, I think I know what it is.
 
> Any Chance to solve it ?
Not without a re-release. I will be looking into doing a maintenance
release.

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


Post a reply to this message

Copyright 2003-2023 Persistence of Vision Raytracer Pty. Ltd.