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I saw a problem with the texture-proxies in the OpenGL-views ... It
does not happen in the standard-Moray-View, but in all the OpenGL
modes ...
see the picture in moray.binaries ...
What I did ?
I changed the local coordinates of the box you can see. It is
translatet 1*z, so the bottom of the box is at z=0.
In the moray views the texture-proxies stays at z=0, as it should be.
In the opengl-modes it is translatet to z=1, too....
can you see it ?
Any Chance to solve it ?
--
background{rgb 1}camera{location<1,5,-2>look_at 0}#macro
m(a,b,i)#local d=(b-a)
/8;#local
e=vcross(d,y);#if(i)m(a-e,a+e+2*d,i-1)m(a+e,a+2*d-e,i-1)m(a+3*d-e,a+e
+3*d,i-1)m(a+3*d-e,a+5*d-e,i-1)m(a+6*d-e,a+e+6*d,i-1)m(a+8*d-e,a+e+8*d
,i-1)#else
cylinder{a,b,vlength(d)/3 pigment{rgb 0}}#end#end m(-4*x,2*x,4) // Jan
Walzer
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