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I have a Moray .mdl file (a golfball) on which I have been trying to apply
an image map, which consists of the word "victor" in dark blue on a plain
white background. I set up everything in the material editor the way it is
supposed to be, and it shows perfectly in the material editor preview
window, but when I render, the ball is just plain white with no lettering.
I've spent hours trying to figure out what is wrong, but nothing I do
changes it. What could the problem be?
Steve Shelby
ssh### [at] rexnetnet
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Hi sshelby, you recently wrote in moray.win:
> I set up everything in the material editor the way it is
> supposed to be, and it shows perfectly in the material editor preview
> window, but when I render, the ball is just plain white with no lettering.
Remember that the Material Editor use a unit sphere for the preview.
If your object is somewhere else or you have translated the texture or
you are not using local coords, it won't appear.
Where is the Texture Proxy (the green representation of the texture)
relative to the golfball?
Feel free to send me the MDL and I'll take a look.
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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Hi sshelby, you recently wrote in moray.win:
> Here's the .mdl file so you can see for yourself.
It seems to look OK to me. I don't know what the UDO/INC pair contain,
but as far as I can tell everything else is setup OK. If the UDO file
contains a section like this:
[P_obj02:Texture]
UsesTexture T_DEFAULT defined
then that means that Moray cannot be used to change the texture of the
object, since it is already set in the INC file.
You'll need to edit the INC file and remove all the texture statements
and you'll need to edit the UDO file and remove the sections shown
above, if you want to texture it yourself.
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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