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From: Robert Günther
Subject: tree plugin from keith
Date: 28 Apr 2001 13:03:58
Message: <3AEAF839.3C0962FD@exmail.de>
Hi there,

downloaded the tree plugin from keith's page and installed it. Seems to
work fine, when i start rendering out from moray, i get a nice result in
povray. But i can't see anything but a plain circle in moray. Is this a
bug? Am I too stupid?
How can I get a (approximated) view of the tree I am working on in
moray?

in advance (please help)

Robert


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From: Ryan Constantine
Subject: Re: tree plugin from keith
Date: 28 Apr 2001 15:43:10
Message: <3AEB1E26.A8606A72@yahoo.com>
he may not have made the wireframes for the objects.


> 
> Hi there,
> 
> downloaded the tree plugin from keith's page and installed it. Seems to
> work fine, when i start rendering out from moray, i get a nice result in
> povray. But i can't see anything but a plain circle in moray. Is this a
> bug? Am I too stupid?
> How can I get a (approximated) view of the tree I am working on in
> moray?
> 
> in advance (please help)
> 
> Robert


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From: Rick [Kitty5]
Subject: Re: tree plugin from keith
Date: 28 Apr 2001 19:47:38
Message: <3aeb569a$1@news.povray.org>
> How can I get a (approximated) view of the tree I am working on in
> moray?

wait for Keith to write the code for them :)


--
Rick

Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Robert Günther
Subject: Re: tree plugin from keith
Date: 29 Apr 2001 05:18:56
Message: <3AEBDCBC.D12B71EB@exmail.de>
Hi Ryan, hi Rick,

i thought, there IS a kind of preview in moray, relating to the comment
in the MorayTree.txt file that comes up with the plugin:

(...)
Known Features:
===============
The Moray objects shown on screen only approximate the trees that
the include file creates, this is because Gilles uses a random number
to modify the Trees.
(...)

hmm...

best wishes,

Robert


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From: Rick [Kitty5]
Subject: Re: tree plugin from keith
Date: 29 Apr 2001 11:18:49
Message: <3aec30d9@news.povray.org>
> The Moray objects shown on screen only approximate the trees that
> the include file creates, this is because Gilles uses a random number
> to modify the Trees.

depends on your definition of approximate i suppose :)


--
Rick

Kitty5 WebDesign - http://Kitty5.com
Hi-Impact database driven web site design & e-commerce
TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
POV-Ray News & Resources - http://Povray.co.uk

PGP Public Key
http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Keith Hull
Subject: Re: tree plugin from keith
Date: 29 Apr 2001 13:01:55
Message: <3AEC49A6.883AF84B@totalise.co.uk>
In this case very approximate ;-) I can't show the tree as I can't
approximate the tree code. The only way is to render it from within
Moray rather than exporting it. The circle is just there as a way to
place the tree within the scene.

Best Regards,

Keith

"Rick [Kitty5]" wrote:
> 
> > The Moray objects shown on screen only approximate the trees that
> > the include file creates, this is because Gilles uses a random number
> > to modify the Trees.
> 
> depends on your definition of approximate i suppose :)
> 
> --
> Rick
> 
> Kitty5 WebDesign - http://Kitty5.com
> Hi-Impact database driven web site design & e-commerce
> TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
> POV-Ray News & Resources - http://Povray.co.uk
> 
> PGP Public Key
> http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Robert Günther
Subject: Re: tree plugin from keith
Date: 30 Apr 2001 08:43:18
Message: <3AED5E24.D739FD45@exmail.de>
Thanks for info!

best wishes,

Robert

Keith Hull schrieb:

> In this case very approximate ;-) I can't show the tree as I can't
> approximate the tree code. The only way is to render it from within
> Moray rather than exporting it. The circle is just there as a way to
> place the tree within the scene.
>
> Best Regards,
>
> Keith
>
> "Rick [Kitty5]" wrote:
> >
> > > The Moray objects shown on screen only approximate the trees that
> > > the include file creates, this is because Gilles uses a random number
> > > to modify the Trees.
> >
> > depends on your definition of approximate i suppose :)
> >
> > --
> > Rick
> >
> > Kitty5 WebDesign - http://Kitty5.com
> > Hi-Impact database driven web site design & e-commerce
> > TEL : +44 (01625) 266358 - FAX : +44 (01625) 611913 - ICQ : 15776037
> > POV-Ray News & Resources - http://Povray.co.uk
> >
> > PGP Public Key
> > http://pgpkeys.mit.edu:11371/pks/lookup?op=get&search=0x231E1CEA


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From: Arne Kleinophorst
Subject: Re: tree plugin from keith
Date: 30 Apr 2001 13:09:13
Message: <3AED9C81.549F5F0B@debitel.net>
Keith Hull schrieb:
> 
> In this case very approximate ;-) I can't show the tree as I can't
> approximate the tree code. The only way is to render it from within
> Moray rather than exporting it. The circle is just there as a way to
> place the tree within the scene.
> 
> Best Regards,
> 
> Keith

I also started thinking about using the Gilles Tran code as a plugin
source. There would be a way to do it, if you would switch the povray
macros to c++ macros & generate the tree from within the plugin. Then
you'd at least be able to use the connection points of the segments
(from the first few recursions) to build at (very low-end) wireframe. I
think this could be quite helpful. just think about it, Keith. Or if you
don't mind share the source code with me, so I'd not have to design all
the framework again :)

greets 

Arne Kleinophorst


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From: Keith Hull
Subject: Re: tree plugin from keith
Date: 2 May 2001 15:26:37
Message: <3AF06016.2CB19175@totalise.co.uk>
Hi Arne,

Hmmmm.. It might be possible if you could use Pov's random number
generator. I'll think about it, but I'm not promising anything. If you
want the source code, I'll zip it up and mail it to you?

Best Regards,

Keith

Arne Kleinophorst wrote:
> 
> Keith Hull schrieb:
> >
> > In this case very approximate ;-) I can't show the tree as I can't
> > approximate the tree code. The only way is to render it from within
> > Moray rather than exporting it. The circle is just there as a way to
> > place the tree within the scene.
> >
> > Best Regards,
> >
> > Keith
> 
> I also started thinking about using the Gilles Tran code as a plugin
> source. There would be a way to do it, if you would switch the povray
> macros to c++ macros & generate the tree from within the plugin. Then
> you'd at least be able to use the connection points of the segments
> (from the first few recursions) to build at (very low-end) wireframe. I
> think this could be quite helpful. just think about it, Keith. Or if you
> don't mind share the source code with me, so I'd not have to design all
> the framework again :)
> 
> greets
> 
> Arne Kleinophorst


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From: Arne Kleinophorst
Subject: Re: tree plugin from keith
Date: 7 May 2001 18:45:21
Message: <3AF725D6.DBA4B702@debitel.net>
Keith Hull schrieb:
> 
> Hi Arne,
> 
> Hmmmm.. It might be possible if you could use Pov's random number
> generator. I'll think about it, but I'm not promising anything. If you
> want the source code, I'll zip it up and mail it to you?

You would not need it anymore if you would switch over to a complete
in-plugin-generation & skip the maketree.inc. I'd think that you might
even gain a bit of speed, & you'd have all the necessary data for the
wireframe. So I'd like the plugin to throw out the ready-to-render
tree.inc You get what i mean?

If you don't mind, i'd be glad if you'd mail me the source

Thanks in advance

Arne Kleinophorst


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