POV-Ray : Newsgroups : moray.win : Questions on CSG Tutorial in help file Server Time
28 Jul 2024 10:13:53 EDT (-0400)
  Questions on CSG Tutorial in help file (Message 1 to 3 of 3)  
From: PixelDust
Subject: Questions on CSG Tutorial in help file
Date: 30 Oct 2000 22:13:44
Message: <39fe38e8@news.povray.org>
I'm trying out the demo for Moray 3.2, and I can't seem to get the correct
results on the CSG tutorial (where you build the robot arm). The tutorial
says to put the UpperArm group inside the ArmHolder group, and then assign
the ChromeLook material to just the UpperArm group. However, when I do that,
it assigns the Chrome material to the parent group too (the ArmHolder
group), which is supposed to have the BodyTxtr material on it. I don't think
that's what is supposed to happen. What am I doing wrong (if anything)?

I also noticed that the tutorial says to open the file Tutor04a.mdl to begin
this tutorial. I noticed that some of the steps that you are supposed to do
are already done when you open the file, down to where you start creating
the UpperArm group. I noticed this the last time I tried the demo in an
earlier version of Moray. Should there be another tutorial file?

Thanks,

--
PixelDust
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From: Lutz Kretzschmar
Subject: Re: Questions on CSG Tutorial in help file
Date: 31 Oct 2000 06:07:29
Message: <6t9tvsgsgioappdn1emp5ujd7kjdrvd70k@4ax.com>
Hi PixelDust, you recently wrote in moray.win:

> The tutorial
> says to put the UpperArm group inside the ArmHolder group, and then assign
> the ChromeLook material to just the UpperArm group. However, when I do that,
> it assigns the Chrome material to the parent group too (the ArmHolder
> group), which is supposed to have the BodyTxtr material on it. 
When you assign the material, make sure that UpperArm is the selected
object (i.e. the Name display on the Modify Tab reads 'UpperArm'. I
suspect that you are simply clicking on UpperArm in the list of
subobjects while ArmHolder is selected. This does not select UpperArm
and therefore if you then assign a texture, it is assigned to
ArmHolder. In this case when you select UpperArm, it will show
[ChromeLook]. Notice the square brackets around the texture name. This
means that the object is inheriting the texture.

- Lutz
  email : lut### [at] stmuccom
  Web   : http://www.stmuc.com/moray


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From: PixelDust
Subject: Re: Questions on CSG Tutorial in help file
Date: 31 Oct 2000 17:12:23
Message: <39ff43c7@news.povray.org>
Thanks - I'll try that!


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PixelDust
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"Lutz Kretzschmar" <lut### [at] stmuccom> wrote in message
news:6t9tvsgsgioappdn1emp5ujd7kjdrvd70k@4ax.com...
> Hi PixelDust, you recently wrote in moray.win:
>
> > The tutorial
> > says to put the UpperArm group inside the ArmHolder group, and then
assign
> > the ChromeLook material to just the UpperArm group. However, when I do
that,
> > it assigns the Chrome material to the parent group too (the ArmHolder
> > group), which is supposed to have the BodyTxtr material on it.
> When you assign the material, make sure that UpperArm is the selected
> object (i.e. the Name display on the Modify Tab reads 'UpperArm'. I
> suspect that you are simply clicking on UpperArm in the list of
> subobjects while ArmHolder is selected. This does not select UpperArm
> and therefore if you then assign a texture, it is assigned to
> ArmHolder. In this case when you select UpperArm, it will show
> [ChromeLook]. Notice the square brackets around the texture name. This
> means that the object is inheriting the texture.
>
> - Lutz
>   email : lut### [at] stmuccom
>   Web   : http://www.stmuc.com/moray


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