POV-Ray : Newsgroups : moray.win : Glowing of UDOs Server Time
28 Jul 2024 14:28:33 EDT (-0400)
  Glowing of UDOs (Message 1 to 3 of 3)  
From: Charles
Subject: Glowing of UDOs
Date: 11 Sep 2000 12:41:12
Message: <39bd0b28@news.povray.org>
Hi all,

I currently make a lamp, the light shall be switched on. The screen is no
uniform.
Before I started I a made a few test how to reach the wanted effekt, all was
o.k.
Material has an interior, media, emission color, my test object was a
cube -hollow, no shadow. As said, all o.k.

Now I modeled my thing in Rhino, exported it to UDO, all as usual. But the
material does not work!
Somebody knows what to do?

Thanks in advance,

-C-H-A-R-L-E-S-


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From: ryan constantine
Subject: Re: Glowing of UDOs
Date: 11 Sep 2000 14:51:20
Message: <39BD293C.FFD13101@yahoo.com>
is your new object hollow?  even so it might not work because it isn't a
solid.  that's just a guess.  something you could try is manually
editing the pov file once you've finished doing what you need to in
moray and adding either the looks_like or double_illuminate key words. 
that second one is megapov only.  this may not give you the same
results.  one last thing you can try is this:  open the mesh file (i
assume the export from rhino is a mesh) and add the inside_vector
keyword to the object you want to be the light, then add the hollow
keyword.  if your export from rhino was in patches, this won't work. 
why didn't you model the light sourse in moray with csg?  it's posible
to make quite complex objects with csg you know.

Charles wrote:
> 
> Hi all,
> 
> I currently make a lamp, the light shall be switched on. The screen is no
> uniform.
> Before I started I a made a few test how to reach the wanted effekt, all was
> o.k.
> Material has an interior, media, emission color, my test object was a
> cube -hollow, no shadow. As said, all o.k.
> 
> Now I modeled my thing in Rhino, exported it to UDO, all as usual. But the
> material does not work!
> Somebody knows what to do?
> 
> Thanks in advance,
> 
> -C-H-A-R-L-E-S-


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From: Charles
Subject: Re: Glowing of UDOs
Date: 11 Sep 2000 15:15:46
Message: <39bd2f62@news.povray.org>
Hi Ryan,

thanks for your very quick answer.
What you say is what I was afraid of. The UDO from Rhino is a mesh, a mesh
can't be hollow because it's not a solid was my first thought.
I'n not so fimiliar in editing POV files, so it probably lasts a little bit
to follow your suggestions.
Are you sure there is no other trick than editing files?

The reason why I don't model in Moray is I am not able to do it. I would
have to learn a lot. Up to now I use Moray as an interface to Povray, this
works very very fine, I'm glad to have this wonderful combination.

The reason why I model in Rhino is I know it since the beta days, now I deal
with it and make the user support for a company in germany.

By the way: I use MegaPov 0.5A.

Thanks again, Ryan!

-C-H-A-R-L-E-S-


"ryan constantine" <rco### [at] yahoocom> schrieb im Newsbeitrag
news:39BD293C.FFD13101@yahoo.com...
> is your new object hollow?  even so it might not work because it isn't a
> solid.  that's just a guess.  something you could try is manually
> editing the pov file once you've finished doing what you need to in
> moray and adding either the looks_like or double_illuminate key words.
> that second one is megapov only.  this may not give you the same
> results.  one last thing you can try is this:  open the mesh file (i
> assume the export from rhino is a mesh) and add the inside_vector
> keyword to the object you want to be the light, then add the hollow
> keyword.  if your export from rhino was in patches, this won't work.
> why didn't you model the light sourse in moray with csg?  it's posible
> to make quite complex objects with csg you know.


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