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Moray is a 'solids' modeller, you start by creating primitives, such as
spheres, cubes etc etc, and then use csg to subtract one shape from another
try this, create to objects, overlap them slightly, create a csg object and
add both of the primitives you just made, and then set the csg to
'difference' and render, more dfetail? add more !!
its not as limiting as it first sounds, and renders so much quicker than a
comparable (and highly dtailed) mesh object
its great for almost all man made ogjects, not good for organic or ergo
designed objects - eg very curvy objects
but look at things around you, eg a pen, is mostly cylinders, your house is
just a box
there are limitations with csg, and i would not suggest you use it for
everything, but for 90% of what you may want to model it will do, and give
you a better quality output than triangle based object, and renders so much
faster.
i suggest you go to the povray.org links page, and download spatch, its the
best nurbs based modeller i have every used, and its really easy to use, and
you can import your creations straight into moray
Rick
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"Rick [Kitty5]" wrote:
> i suggest you go to the povray.org links page, and download spatch, its the
> best nurbs based modeller i have every used, and its really easy to use, and
> you can import your creations straight into moray
Correction:
sPatch is not a NURBS based modeller. It is a bicubic patch based
modeller.
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Mark,
Try Strata 3D - its a FREE 3D modeller/animation tool. You can find it at
www.3d.com and download it from there. It is 22meg in size. You can do a
lot with this product.
"Mark Kanof" <mar### [at] kanofcom> wrote in message
news:39738302@news.povray.org...
> Could you please explain this in more detail, or point me in the direction
> of something that will. BTW, thanks for your prompt response to the last
> question.
>
> Mark Kanof
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Could someone tell me where to get spatch, the links from povray and other
sites to it seem to be down.
Thanks
Mark
"Ken" <tyl### [at] pacbellnet> wrote in message
news:39743F59.FE1CA44B@pacbell.net...
>
>
> "Rick [Kitty5]" wrote:
>
> > i suggest you go to the povray.org links page, and download spatch, its
the
> > best nurbs based modeller i have every used, and its really easy to use,
and
> > you can import your creations straight into moray
>
> Correction:
>
> sPatch is not a NURBS based modeller. It is a bicubic patch based
> modeller.
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Mark Kanof wrote:
>
> Could someone tell me where to get spatch, the links from povray and other
> sites to it seem to be down.
The original home page for sPatch is down but there is an alternative
download site for it at -
http://www.geocities.com/pjpii_2000/index.html
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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> sPatch is not a NURBS based modeller. It is a bicubic patch based
> modeller.
whoops!, rhino is the nurbs one...
Rick
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Ken,
I am hearing a lot about spatch and it sounds like something I want. Do you have
a link for a place where one could read a description of what it does in more
detail? I understand the home page is down, and you gave a download site, but is
there a place to read about the capabilities, even a tutorial etc?
Ken wrote:
> Mark Kanof wrote:
> >
> > Could someone tell me where to get spatch, the links from povray and other
> > sites to it seem to be down.
>
> The original home page for sPatch is down but there is an alternative
> download site for it at -
>
> http://www.geocities.com/pjpii_2000/index.html
>
> --
> Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
> http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Simon Lacey wrote:
>
> Ken,
>
> I am hearing a lot about spatch and it sounds like something I want. Do you have
> a link for a place where one could read a description of what it does in more
> detail? I understand the home page is down, and you gave a download site, but is
> there a place to read about the capabilities, even a tutorial etc?
I have two sPatch tutorials listed, one in English, the other in French -
French
http://www.multimania.com/gibusperon2/tutspatch/presentation.htm
English
http://www.geocities.com/SoHo/Studios/7415/tutorial1.html
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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I saw some tutorials on head modelling, not for spatch specifically, but the
same technique applied...
i forget where tho!
(mind you the tutorials carnt have been much cop, my heads look like lindow
man (man preserved in a peat bog))
Rick
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"Rick [Kitty5]" wrote:
>
> I saw some tutorials on head modelling, not for spatch specifically, but the
> same technique applied...
>
> i forget where tho!
One of the two links I provided is for the head modelling tutorial ;)
--
Ken Tyler - 1400+ POV-Ray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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