OK now I'm lost.
I have a huge sphere as my world, and made it hollow. Intersecting thi
sphere Vertically is a plane of all black. On the other side of the plane
is a height field. Within my height field is a whole new XYZ RGB set of
lines the HF X creates a division in my "" world. all of a sudden my sky
sharply turns black. I would figure seeing the plane facing the plane, but
at appx 285 degrees on it's black.
Is there a way to turn off local HF intersectioning (lack of a better term)
TIA
Dean
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