POV-Ray : Newsgroups : moray.win : Announce: Simple RIB exporter for Moray Server Time
28 Jul 2024 18:19:25 EDT (-0400)
  Announce: Simple RIB exporter for Moray (Message 1 to 2 of 2)  
From: Alexander Enzmann
Subject: Announce: Simple RIB exporter for Moray
Date: 31 Jan 2000 12:53:24
Message: <3895CDCD.B699CB3C@hotbot.com>
A simple RIB exporter plugin for Moray is available from

   http://pages.hotbot.com/arts/are/index.html

Only geometry is exported, and that is limited to the simple primitives:
Bezier, Cone, Cube, Cylinder, Disc, Sphere, Torus, Trimesh, mesh plugin
objects, and Groups/CSG based on these.  Sweeps, height fields,
TrueType, etc. do not get exported.  Texture names are exported, so if
you write shaders, things will render properly (a couple of simple ones
are included).  Point and spot lights are exported, but require you
compile (with slc) the included light shaders (in order to match the way
POV-Ray thinks things should be lit).

There is no attempt to document the installation or use of a RenderMan
compliant renderer.  In fact, the plugin is barely documented at all. 
Feel free to make comments and/or suggestions.

Xander


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From: Rick [Kitty5]
Subject: Re: Announce: Simple RIB exporter for Moray
Date: 31 Jan 2000 19:22:27
Message: <38962743@news.povray.org>
wooo hooo, nice one xander...

you think there will be a moray.binaries.images.brmt ??

or is that being a wee bit cheeky

Rick

"Alexander Enzmann" <xan### [at] mitreorg> wrote in message
news:3895CDCD.B699CB3C@hotbot.com...
> A simple RIB exporter plugin for Moray is available from
>
>    http://pages.hotbot.com/arts/are/index.html
>
> Only geometry is exported, and that is limited to the simple primitives:
> Bezier, Cone, Cube, Cylinder, Disc, Sphere, Torus, Trimesh, mesh plugin
> objects, and Groups/CSG based on these.  Sweeps, height fields,
> TrueType, etc. do not get exported.  Texture names are exported, so if
> you write shaders, things will render properly (a couple of simple ones
> are included).  Point and spot lights are exported, but require you
> compile (with slc) the included light shaders (in order to match the way
> POV-Ray thinks things should be lit).
>
> There is no attempt to document the installation or use of a RenderMan
> compliant renderer.  In fact, the plugin is barely documented at all.
> Feel free to make comments and/or suggestions.
>
> Xander


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