POV-Ray : Newsgroups : moray.win : Announce: Simple RIB exporter for Moray : Re: Announce: Simple RIB exporter for Moray Server Time
28 Jul 2024 20:26:52 EDT (-0400)
  Re: Announce: Simple RIB exporter for Moray  
From: Rick [Kitty5]
Date: 31 Jan 2000 19:22:27
Message: <38962743@news.povray.org>
wooo hooo, nice one xander...

you think there will be a moray.binaries.images.brmt ??

or is that being a wee bit cheeky

Rick

"Alexander Enzmann" <xan### [at] mitreorg> wrote in message
news:3895CDCD.B699CB3C@hotbot.com...
> A simple RIB exporter plugin for Moray is available from
>
>    http://pages.hotbot.com/arts/are/index.html
>
> Only geometry is exported, and that is limited to the simple primitives:
> Bezier, Cone, Cube, Cylinder, Disc, Sphere, Torus, Trimesh, mesh plugin
> objects, and Groups/CSG based on these.  Sweeps, height fields,
> TrueType, etc. do not get exported.  Texture names are exported, so if
> you write shaders, things will render properly (a couple of simple ones
> are included).  Point and spot lights are exported, but require you
> compile (with slc) the included light shaders (in order to match the way
> POV-Ray thinks things should be lit).
>
> There is no attempt to document the installation or use of a RenderMan
> compliant renderer.  In fact, the plugin is barely documented at all.
> Feel free to make comments and/or suggestions.
>
> Xander


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