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wooo hooo, nice one xander...
you think there will be a moray.binaries.images.brmt ??
or is that being a wee bit cheeky
Rick
"Alexander Enzmann" <xan### [at] mitre org> wrote in message
news:3895CDCD.B699CB3C@hotbot.com...
> A simple RIB exporter plugin for Moray is available from
>
> http://pages.hotbot.com/arts/are/index.html
>
> Only geometry is exported, and that is limited to the simple primitives:
> Bezier, Cone, Cube, Cylinder, Disc, Sphere, Torus, Trimesh, mesh plugin
> objects, and Groups/CSG based on these. Sweeps, height fields,
> TrueType, etc. do not get exported. Texture names are exported, so if
> you write shaders, things will render properly (a couple of simple ones
> are included). Point and spot lights are exported, but require you
> compile (with slc) the included light shaders (in order to match the way
> POV-Ray thinks things should be lit).
>
> There is no attempt to document the installation or use of a RenderMan
> compliant renderer. In fact, the plugin is barely documented at all.
> Feel free to make comments and/or suggestions.
>
> Xander
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