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I don't know anything about the raw format. Any info?
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main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Nieminen Juha wrote:
>
> I don't know anything about the raw format. Any info?
The raw format is the simplest 3d format in the world and is in fact very
similar to the POV-Ray triangle only it is missing the punctuation.
A pov triangle looks like this -
triangle{<1,2,3>,<4,5,6>,<7,8,9>}
in raw format it looks like this -
1 2 3 4 5 6 7 8 9
3DWin can also read smooth raw triangles in the same format as above
if you add the smoothing control vectors.
--
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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How do I specify that the triangle is smooth? How do I specify the number
of triangles?
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main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Nieminen Juha <war### [at] punarastas cs tut fi> wrote in message
news:38709980@news.povray.org...
> How do I specify that the triangle is smooth? How do I specify the
number
> of triangles?
I think:
number of triangles: one triangle on each line
smooth: If the line has 9 numbers, it is not smooth (only vertex info), if
it has 18 (?) numbers, it is smooth (vertex + direction-vector info).
Johannes.
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Johannes Hubert wrote:
>
> Nieminen Juha <war### [at] punarastas cs tut fi> wrote in message
> news:38709980@news.povray.org...
> > How do I specify that the triangle is smooth? How do I specify the
> number
> > of triangles?
>
> I think:
>
> number of triangles: one triangle on each line
> smooth: If the line has 9 numbers, it is not smooth (only vertex info), if
> it has 18 (?) numbers, it is smooth (vertex + direction-vector info).
>
> Johannes.
That is how I understand it to work. You just have to make sure that there
is only one line of data for each triangle in the mesh object.
--
Wishing you Seasons Greetings and A Happy New Millennium !
Ken Tyler - 1300+ Povray, Graphics, 3D Rendering, and Raytracing Links:
http://home.pacbell.net/tylereng/index.html http://www.povray.org/links/
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Ah, then it's very simple. I have to test it.
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main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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On Fri, 31 Dec 1999 15:04:40 +0100, Karl Pelzer
<Kar### [at] t-online de> wrote:
Hi,
i would suggest that the compressed mesh generator reads *.raw.
It would be a little beside the philosophy of 3DWin to directly
support such a special feature like pcm, but it would be technicaly no
problem to implement.
As i said: please contact Warp to implment the *.raw reader.
If that works please come back to me (tho### [at] stmuc com) and we
will discuss the 3DWin integration.
>I tested Warp's Mesh Compressor and I find it very useful for large
>Meshes (produced by LParser).
>It would be useful to create a sourrounding scene with Moray. But since
>Moray can't handle PCM-Files I have to tweak the resulting code by hand.
>I would highly appreciate the capability to handle PCM objects just like
>UDO objects.
>
-tb
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Hi Nieminen Juha, you recently wrote in moray.win:
> How do I specify that the triangle is smooth? How do I specify the number
> of triangles?
Johannes and Ken have answered that, I just wanted to add that an
empty line or a line containing a string can be used to seperate (with
the string, named) subgroups in a RAW file.
- Lutz
email : lut### [at] stmuc com
Web : http://www.stmuc.com/moray
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On the other hand, this kind of converter could be easyly made with
povray itself...
Just read the PCM and write the triangles to a file in the proper format.
Is there really a need for support of this format in the mesh compressor
program?
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main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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Thomas Baier <NOS### [at] stmuc com> wrote:
: As i said: please contact Warp to implment the *.raw reader.
: If that works please come back to me (tho### [at] stmuc com) and we
: will discuss the 3DWin integration.
Yes, I will probably add support for the .raw format since it's so
extremely simple.
--
main(i,_){for(_?--i,main(i+2,"FhhQHFIJD|FQTITFN]zRFHhhTBFHhhTBFysdB"[i]
):5;i&&_>1;printf("%s",_-70?_&1?"[]":" ":(_=0,"\n")),_/=2);} /*- Warp -*/
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