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Im new at Moray and was looking for a way to place objects randomly in Moray
(for example Trees on a Hill) but i found no way to do this. Is there maybe
a plugin for that and where can I get it?
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Hi ZP, you recently wrote in moray.win:
> Im new at Moray and was looking for a way to place objects randomly in Moray
> (for example Trees on a Hill) but i found no way to do this. Is there maybe
> a plugin for that and where can I get it?
No, not that I know of.
- Lutz
email : lut### [at] stmuccom
Web : http://www.stmuc.com/moray
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You know, at some point, we're going to have to start the
"moray.plugins.wewantarandomplacementplugin" NG....somebody buy me VC++ and I'll
try to do such a thing.
Lutz Kretzschmar wrote:
> Hi ZP, you recently wrote in moray.win:
>
> > Im new at Moray and was looking for a way to place objects randomly in Moray
> > (for example Trees on a Hill) but i found no way to do this. Is there maybe
> > a plugin for that and where can I get it?
> No, not that I know of.
>
> - Lutz
> email : lut### [at] stmuccom
> Web : http://www.stmuc.com/moray
--
Semper ubi sub ubi
- Teresa Roguski
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How much does VC++ cost?
Alex Magidow <axi### [at] mninternet> wrote in message
news:3803245A.6BC5B7D6@mninter.net...
> You know, at some point, we're going to have to start the
> "moray.plugins.wewantarandomplacementplugin" NG....somebody buy me VC++
and I'll
> try to do such a thing.
>
> Lutz Kretzschmar wrote:
>
> > Hi ZP, you recently wrote in moray.win:
> >
> > > Im new at Moray and was looking for a way to place objects randomly in
Moray
> > > (for example Trees on a Hill) but i found no way to do this. Is there
maybe
> > > a plugin for that and where can I get it?
> > No, not that I know of.
> >
> > - Lutz
> > email : lut### [at] stmuccom
> > Web : http://www.stmuc.com/moray
>
>
>
> --
> Semper ubi sub ubi
> - Teresa Roguski
>
>
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Steven Durham wrote:
> How much does VC++ cost?
Far more than I'm willing to pay....some $100+ amount that ridiculous. All they
do is slap on a new GUI, get rid of some more ANSI compliance, then force you to
buy the totally new version while offering no discounted copies of the older
version.
> Alex Magidow <axi### [at] mninternet> wrote in message
> news:3803245A.6BC5B7D6@mninter.net...
> > You know, at some point, we're going to have to start the
> > "moray.plugins.wewantarandomplacementplugin" NG....somebody buy me VC++
> and I'll
> > try to do such a thing.
> >
> > Lutz Kretzschmar wrote:
> >
> > > Hi ZP, you recently wrote in moray.win:
> > >
> > > > Im new at Moray and was looking for a way to place objects randomly in
> Moray
> > > > (for example Trees on a Hill) but i found no way to do this. Is there
> maybe
> > > > a plugin for that and where can I get it?
> > > No, not that I know of.
> > >
> > > - Lutz
> > > email : lut### [at] stmuccom
> > > Web : http://www.stmuc.com/moray
> >
> >
> >
> > --
> > Semper ubi sub ubi
> > - Teresa Roguski
> >
> >
--
Semper ubi sub ubi
- Teresa Roguski
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I've started to think about this. I've already got a few ideas.
If you have any particular request, let me know.
However, as this will be only my second plugin, it's likely to take some
time!
Amedeo
ZP <sla### [at] hotmailcom> wrote in message news:3800c89f@news.povray.org...
> Im new at Moray and was looking for a way to place objects randomly in
Moray
> (for example Trees on a Hill) but i found no way to do this. Is there
maybe
> a plugin for that and where can I get it?
>
>
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hi,
this random-plugin could work like the "duplicate"-function in moray.
the only difference is that the transform-values you type in aren't
absolute transform-values but indicate the range of the field where the
objects are placed.
for example:
-with translate <10,10,0> you get randomly placed objects in a square
field of 10x10.
instead of making a plugin, maybe lutz can add a simple "random"-button
to the duplicate-window.
alex
Alex Magidow wrote:
>
> Steven Durham wrote:
>
> > How much does VC++ cost?
>
> Far more than I'm willing to pay....some $100+ amount that ridiculous. All they
> do is slap on a new GUI, get rid of some more ANSI compliance, then force you to
> buy the totally new version while offering no discounted copies of the older
> version.
>
> > Alex Magidow <axi### [at] mninternet> wrote in message
> > news:3803245A.6BC5B7D6@mninter.net...
> > > You know, at some point, we're going to have to start the
> > > "moray.plugins.wewantarandomplacementplugin" NG....somebody buy me VC++
> > and I'll
> > > try to do such a thing.
> > >
> > > Lutz Kretzschmar wrote:
> > >
> > > > Hi ZP, you recently wrote in moray.win:
> > > >
> > > > > Im new at Moray and was looking for a way to place objects randomly in
> > Moray
> > > > > (for example Trees on a Hill) but i found no way to do this. Is there
> > maybe
> > > > > a plugin for that and where can I get it?
> > > > No, not that I know of.
> > > >
> > > > - Lutz
> > > > email : lut### [at] stmuccom
> > > > Web : http://www.stmuc.com/moray
> > >
> > >
> > >
> > > --
> > > Semper ubi sub ubi
> > > - Teresa Roguski
> > >
> > >
>
> --
> Semper ubi sub ubi
> - Teresa Roguski
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> -with translate <10,10,0> you get randomly placed objects in a square
> field of 10x10.
It would be nice if you could fine tune the distribution :-)
Philippe
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Alex Wolff wrote:
>
> hi,
> this random-plugin could work like the "duplicate"-function in moray.
> the only difference is that the transform-values you type in aren't
> absolute transform-values but indicate the range of the field where the
> objects are placed.
> for example:
> -with translate <10,10,0> you get randomly placed objects in a square
> field of 10x10.
Actually, you would do better to just imitate the Duplicate dialog,
except that for each transformation allow a second set of fields
below the first, so the first fields are the fixed amounts to
displace/rotate/scale by, and the second set of fields are the
random offset in the X, Y, and Z directions. For example:
----------------------------------------------------------
Translation:
[ ] Offset (values are added)
[ ] Factor (values are multiplied)
X Y Z
Fixed: [ ] [ ] [ ]
Random: [ ] [ ] [ ]
----------------------------------------------------------
This way, if you leave the "Fixed" fields empty and fill in
the "Random", you'll get a completely random distribution,
if you fill in "Fixed" but leave "Random" empty, it will be
a completely non-random distribution (like it behaves now),
and you can also fill in both, allowing a fixed distribution
with a random variance. Hence, maximum flexibility.
--
Charles
PS: Lutz, I've just started seriously trying out the new beta.
The new features are excellent! The new graphical camera
transformations are very helpful, and I really appreciate
being able to set the search paths from the Configuration
dialog.
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