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How 'bout this idea for a plugin. I'm sure it would be very easy to make
too. It takes an object and randomly duplicates it over and over. There
would be basic user inputs such as distance ranges and # of copies, but
not many. I need this, but can't do it with the duplicate option in
Moray :-(
Kyle Stamper
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I bet you that there have been at least 120 messages asking for this plugin,
in about 5 seperate threads...and nothing has happened.
Kyle Stamper wrote:
> How 'bout this idea for a plugin. I'm sure it would be very easy to make
> too. It takes an object and randomly duplicates it over and over. There
> would be basic user inputs such as distance ranges and # of copies, but
> not many. I need this, but can't do it with the duplicate option in
> Moray :-(
>
> Kyle Stamper
--
You Know You've Been Raytracing Too Long When:
You tell stories to your kids that #include stuff like "Once there was a
polygon mesh who was very sad because he was only Gourard shaded."
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Well dawgon-it, if no one else will do it, maybe *I Will*. Oh yeah, I
don't know how...sorry, I guess I won't. Somebody Please!
Kyle Stamper
Alex Magidow wrote:
>
> I bet you that there have been at least 120 messages asking for this plugin,
> in about 5 seperate threads...and nothing has happened.
>
> Kyle Stamper wrote:
>
> > How 'bout this idea for a plugin. I'm sure it would be very easy to make
> > too. It takes an object and randomly duplicates it over and over. There
> > would be basic user inputs such as distance ranges and # of copies, but
> > not many. I need this, but can't do it with the duplicate option in
> > Moray :-(
> >
> > Kyle Stamper
>
> --
> You Know You've Been Raytracing Too Long When:
> You tell stories to your kids that #include stuff like "Once there was a
> polygon mesh who was very sad because he was only Gourard shaded."
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Buy me a copy of M$ VC++ v.6, and I'll try my damndest to figure it out! I could
do it in dos!! Without graphics! Really!
Kyle Stamper wrote:
> Well dawgon-it, if no one else will do it, maybe *I Will*. Oh yeah, I
> don't know how...sorry, I guess I won't. Somebody Please!
>
> Kyle Stamper
>
> Alex Magidow wrote:
> >
> > I bet you that there have been at least 120 messages asking for this plugin,
> > in about 5 seperate threads...and nothing has happened.
> >
> > Kyle Stamper wrote:
> >
> > > How 'bout this idea for a plugin. I'm sure it would be very easy to make
> > > too. It takes an object and randomly duplicates it over and over. There
> > > would be basic user inputs such as distance ranges and # of copies, but
> > > not many. I need this, but can't do it with the duplicate option in
> > > Moray :-(
> > >
> > > Kyle Stamper
> >
> > --
> > You Know You've Been Raytracing Too Long When:
> > You tell stories to your kids that #include stuff like "Once there was a
> > polygon mesh who was very sad because he was only Gourard shaded."
--
You Know You've Been Raytracing Too Long When:
You tell stories to your kids that #include stuff like "Once there was a polygon
mesh who was very sad because he was only Gourard shaded."
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Sorry, I would but I would hate it if the UPS guys went on strike again!
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Kyle Stamper <joe### [at] geocitiescom> wrote in message
news:379A41BC.B9329E21@geocities.com...
> How 'bout this idea for a plugin. I'm sure it would be very easy to make
> too. It takes an object and randomly duplicates it over and over. There
> would be basic user inputs such as distance ranges and # of copies, but
> not many. I need this, but can't do it with the duplicate option in
> Moray
>
> Kyle Stamper
It is possible, to an extent, to use the IK tool to get these results.
--T'vakah
A small project I am working on know:
http://backdoor.to/edertav/
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How so?
T'vakah wrote:
> Kyle Stamper <joe### [at] geocitiescom> wrote in message
> news:379A41BC.B9329E21@geocities.com...
> > How 'bout this idea for a plugin. I'm sure it would be very easy to make
> > too. It takes an object and randomly duplicates it over and over. There
> > would be basic user inputs such as distance ranges and # of copies, but
> > not many. I need this, but can't do it with the duplicate option in
> > Moray
>
> >
> > Kyle Stamper
>
> It is possible, to an extent, to use the IK tool to get these results.
>
> --T'vakah
>
> A small project I am working on know:
> http://backdoor.to/edertav/
--
You Know You've Been Raytracing Too Long When:
You purchase Toy Story for inspiration- Then do a better version for fun.
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I am currently working on designing a bridge made of rough cut wood. It
was nesecary to make each board moved, apparently at least, randomly in the
horizontal direction by a small amount, and to adjust the spacing between
the planks. So I just set up an IK chain with the boards and wiggled boards
at certain intervals along the way down the bridge. It worked well for this
example at least. You can see this bridge at the link below.
What I think would be useful is if Moray allowed you to randomly
transform textures, or to affect textures when duplicating.
--T'vakah
A small project I am working on know:
http://backdoor.to/edertav/
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