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From: Alexander Enzmann
Subject: Announce: Update to Renderer Plugin
Date: 1 Apr 1999 11:49:39
Message: <3703A30C.E5706977@mitre.org>
I've just released beta 7 of the Polyray renderer plugin.  In addition
to making a few bug fixes, I've added a simple keyframe animation
capability (output direct to AVI).  Currently only object transforms can
be keyframed - adding more will take a while.

The documentation has been updated a little bit and reformatted as RTF
(use Wordpad or Word to read).

The mesh importer has been pulled out and is separately available.

URL is: http://pages.hotbot.com/arts/are/index.html

Xander

P.S. Since upgrading to the VC6 compiler, there are some pretty serious
compatibility problems with the MFC42 runtime library distributed with
Moray.  You will almost certainly need to either remove it (you probably
have a newer one in your \windows\system directory) or download the
updated one from either MS or my site.


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From: Kyle
Subject: Re: Announce: Update to Renderer Plugin
Date: 1 Apr 1999 14:37:09
Message: <3703CA74.1C5DCC01@geocities.com>
ANIMATION ABILITY IN MORAY!!!......someone catch me, I think I'm going
to faint.....

		Kyle


Alexander Enzmann wrote:
> 
> I've just released beta 7 of the Polyray renderer plugin.  In addition
> to making a few bug fixes, I've added a simple keyframe animation
> capability (output direct to AVI).  Currently only object transforms can
> be keyframed - adding more will take a while.
> 
> The documentation has been updated a little bit and reformatted as RTF
> (use Wordpad or Word to read).
> 
> The mesh importer has been pulled out and is separately available.
> 
> URL is: http://pages.hotbot.com/arts/are/index.html
> 
> Xander
> 
> P.S. Since upgrading to the VC6 compiler, there are some pretty serious
> compatibility problems with the MFC42 runtime library distributed with
> Moray.  You will almost certainly need to either remove it (you probably
> have a newer one in your \windows\system directory) or download the
> updated one from either MS or my site.


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From: Simon de Vet
Subject: Re: Announce: Update to Renderer Plugin
Date: 1 Apr 1999 18:46:30
Message: <370405D8.1A7D6102@istar.ca>
Alexander Enzmann wrote:

> I've just released beta 7 of the Polyray renderer plugin.  In addition
> to making a few bug fixes, I've added a simple keyframe animation
> capability (output direct to AVI).  Currently only object transforms can
> be keyframed - adding more will take a while.

I installed it, and put the Polyray dll into the moray directory, and into
the other suggested directories, but it still doesn't work. Shame....


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From: Kyle
Subject: Re: Announce: Update to Renderer Plugin
Date: 1 Apr 1999 19:51:31
Message: <3704144E.CFA939B2@geocities.com>
Did you get the MFC update?  That fixed it for me.
		Kyle


Simon de Vet wrote:
> 
> Alexander Enzmann wrote:
> 
> > I've just released beta 7 of the Polyray renderer plugin.  In addition
> > to making a few bug fixes, I've added a simple keyframe animation
> > capability (output direct to AVI).  Currently only object transforms can
> > be keyframed - adding more will take a while.
> 
> I installed it, and put the Polyray dll into the moray directory, and into
> the other suggested directories, but it still doesn't work. Shame....


Post a reply to this message

From: bucky
Subject: Re: Announce: Update to Renderer Plugin
Date: 1 Apr 1999 20:30:05
Message: <37041d9d.0@news.povray.org>
Is this a joke??????
BucKy


Kyle wrote in message <3703CA74.1C5DCC01@geocities.com>...
>ANIMATION ABILITY IN MORAY!!!......someone catch me, I think I'm going
>to faint.....
>
> Kyle
>
>
>Alexander Enzmann wrote:
>>
>> I've just released beta 7 of the Polyray renderer plugin.  In addition
>> to making a few bug fixes, I've added a simple keyframe animation
>> capability (output direct to AVI).  Currently only object transforms can
>> be keyframed - adding more will take a while.
>>
>> The documentation has been updated a little bit and reformatted as RTF
>> (use Wordpad or Word to read).
>>
>> The mesh importer has been pulled out and is separately available.
>>
>> URL is: http://pages.hotbot.com/arts/are/index.html
>>
>> Xander
>>
>> P.S. Since upgrading to the VC6 compiler, there are some pretty serious
>> compatibility problems with the MFC42 runtime library distributed with
>> Moray.  You will almost certainly need to either remove it (you probably
>> have a newer one in your \windows\system directory) or download the
>> updated one from either MS or my site.


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From: bucky
Subject: Re: Announce: Update to Renderer Plugin
Date: 1 Apr 1999 20:32:50
Message: <37041e42.0@news.povray.org>
Just out of curiosity,, has anyone taken up the challenge of making a
animation plugin? If it's a big job I'd be glad to help ;)
Buc### [at] aolcom
-BucKy


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From: Simon de Vet
Subject: Re: Announce: Update to Renderer Plugin
Date: 1 Apr 1999 21:52:36
Message: <37043173.7A65CEF5@istar.ca>
Kyle wrote:

> Did you get the MFC update?  That fixed it for me.

MFC?


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From: smb
Subject: Re: Announce: Update to Renderer Plugin
Date: 1 Apr 1999 23:31:49
Message: <37044566.51255B67@stuttgart.netsurf.de>
Alexander Enzmann wrote:

> I've just released beta 7 of the Polyray renderer plugin.  In addition
> to making a few bug fixes, I've added a simple keyframe animation
> capability (output direct to AVI).  Currently only object transforms can
> be keyframed - adding more will take a while.
>
> The documentation has been updated a little bit and reformatted as RTF
> (use Wordpad or Word to read).
>
> The mesh importer has been pulled out and is separately available.
>

Hi Alexander!
As you are THE Alexander that wrote the whole famous long existing
polyray, I might as well ask you here and right here: Wasn't there a feature

with polyray to output .raw? Or did I get this wrong? It is, because I
and probably many other Moray users have, in my case a bezierpatch
'within' moray-pov I don't know for the heck how to export to other progs.
I once tried to dig down into the belly of polyray's dirs to make it happen,

but couldn't find confirmation with the help, that polyray could actually
write out triangles to a file.
Now, if this ever was so, wouldn't that be a great opportunity to be able
to have stuff created within moray as material, ok, low level,
but material 'in the wide world' to use further?

steff

>
> URL is: http://pages.hotbot.com/arts/are/index.html
>
> Xander
>
> P.S. Since upgrading to the VC6 compiler, there are some pretty serious
> compatibility problems with the MFC42 runtime library distributed with
> Moray.  You will almost certainly need to either remove it (you probably
> have a newer one in your \windows\system directory) or download the
> updated one from either MS or my site.


Post a reply to this message

From: smb
Subject: Re: Announce: Update to Renderer Plugin
Date: 1 Apr 1999 23:37:49
Message: <37044711.A2F0CCE4@stuttgart.netsurf.de>
bucky wrote:

> Just out of curiosity,, has anyone taken up the challenge of making a
> animation plugin? If it's a big job I'd be glad to help ;)
> Buc### [at] aolcom
> -BucKy

Hm. Have you red the whole thread?
Alexander Enzmann just said he did so succeed the challenge in uploading
the animation plug-in. Or was this the joke, you thought it was.
(Oh, what a sentence)

steff


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From: Johannes Hubert
Subject: Re: Announce: Update to Renderer Plugin
Date: 2 Apr 1999 03:34:16
Message: <37048108.0@news.povray.org>
Simon de Vet wrote in message <37043173.7A65CEF5@istar.ca>...
>
>
>Kyle wrote:
>
>> Did you get the MFC update?  That fixed it for me.
>
>MFC?


Read Alexander's first post again:
He explained that his new DLL uses the MFC42.DLL from VC++ 6.0 while Moray
still uses the older one from VC++ 5.0
Since the MFC42.DLL is backwards compatible, Moray can work with the new
one, but Alex' DLL can not work with the old MFC42.DLL.
He suggests that you either delete the MFC42.DLL from Moray's folder, in the
hope that you already have the newer MFC42.DLL in your Windows folder
(installed by some other application) where both Moray and Alex' plugin will
find it without problems, or that you get the new MFC42.DLL from MS or his
site.

Johannes.


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