POV-Ray : Newsgroups : moray.win : Animation Server Time
29 Jul 2024 14:11:50 EDT (-0400)
  Animation (Message 1 to 9 of 9)  
From: James
Subject: Animation
Date: 14 Jan 1999 16:12:38
Message: <369e5dc6.0@news.povray.org>
Is there a way to make animations with Moray?  If there is can anyone tell
me how to make them and what other programs I need to make it animated after
I render it in POV-Ray?


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From: Robert Crews
Subject: Re: Animation
Date: 17 Jan 1999 03:11:49
Message: <36A19BDD.6C5ADE00@worldnet.att.net>
James wrote:

> Is there a way to make animations with Moray?  If there is can anyone tell
> me how to make them and what other programs I need to make it animated after
> I render it in POV-Ray?

I am not aware of any plugins for Moray to handle animation or keyframing, but
it is certainly possible to set up a perfectly usable animation scene using
Moray.

Here is how I do it.

First, create a single scene with all of the moving objects where you want them
including the camera at the start of the animation (frame 1). Save and export
this scene.

Now, I move/rotate/scale (whatever) the objects to be where I want them at the
end of the animation (last frame).  Make a note of the new values for scale,
rotation, and translation (XYZ).

Open up the scene with the handydandy Povray editor, and use your notes to make
adjustments in the object's scale/translation/rotation settings to describe the
objects movement over the course of the scene.  Multiply the movement by
Povray's clock keyword.  Like so:
...
translate <50+(clock*100),0,0>
...

The animated result is the object moves from <50,0,0> to <150,0,0> over the
course of the animation.  Check POV's  documentation on using clock and
rendering animation sets.  Hope this helps.

oh yeah, you can compile the frames into an animation using Adobe Premier or
other software.

Robert
cre### [at] worldnetattnet
home.att.net/~crewsr


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From: James
Subject: Re: Animation
Date: 17 Jan 1999 03:47:06
Message: <36a1a38a.0@news.povray.org>
Are you saying make everything in Moray and then do all of the animation
stuff in POV-Ray?  If you know a place to get freeware to put .BMP files all
together to make a transparent .GIF file I would like it.

James


Robert Crews wrote in message <36A19BDD.6C5ADE00@worldnet.att.net>...
>
>
>James wrote:
>
>> Is there a way to make animations with Moray?  If there is can anyone
tell
>> me how to make them and what other programs I need to make it animated
after
>> I render it in POV-Ray?
>
>I am not aware of any plugins for Moray to handle animation or keyframing,
but
>it is certainly possible to set up a perfectly usable animation scene using
>Moray.
>
>Here is how I do it.
>
>First, create a single scene with all of the moving objects where you want
them
>including the camera at the start of the animation (frame 1). Save and
export
>this scene.
>
>Now, I move/rotate/scale (whatever) the objects to be where I want them at
the
>end of the animation (last frame).  Make a note of the new values for
scale,
>rotation, and translation (XYZ).
>
>Open up the scene with the handydandy Povray editor, and use your notes to
make
>adjustments in the object's scale/translation/rotation settings to describe
the
>objects movement over the course of the scene.  Multiply the movement by
>Povray's clock keyword.  Like so:
>...
>translate <50+(clock*100),0,0>
>...
>
>The animated result is the object moves from <50,0,0> to <150,0,0> over the
>course of the animation.  Check POV's  documentation on using clock and
>rendering animation sets.  Hope this helps.
>
>oh yeah, you can compile the frames into an animation using Adobe Premier
or
>other software.
>
>Robert
>cre### [at] worldnetattnet
>home.att.net/~crewsr
>
>
>


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From: James
Subject: Re: Animation
Date: 17 Jan 1999 03:50:32
Message: <36a1a458.0@news.povray.org>
Oh, one thing I forgot to ask.  How do you make the file to show how many
frames POV should render and the other stuff I need to put in it.  I made
one thing I want to animate but I need the file to show how many frames to
render.  Tell me if you want it to tell me how to make it.

Thanks,
James


James wrote in message <36a1a38a.0@news.povray.org>...
>Are you saying make everything in Moray and then do all of the animation
>stuff in POV-Ray?  If you know a place to get freeware to put .BMP files
all
>together to make a transparent .GIF file I would like it.
>
>James
>
>
>Robert Crews wrote in message <36A19BDD.6C5ADE00@worldnet.att.net>...
>>
>>
>>James wrote:
>>
>>> Is there a way to make animations with Moray?  If there is can anyone
>tell
>>> me how to make them and what other programs I need to make it animated
>after
>>> I render it in POV-Ray?
>>
>>I am not aware of any plugins for Moray to handle animation or keyframing,
>but
>>it is certainly possible to set up a perfectly usable animation scene
using
>>Moray.
>>
>>Here is how I do it.
>>
>>First, create a single scene with all of the moving objects where you want
>them
>>including the camera at the start of the animation (frame 1). Save and
>export
>>this scene.
>>
>>Now, I move/rotate/scale (whatever) the objects to be where I want them at
>the
>>end of the animation (last frame).  Make a note of the new values for
>scale,
>>rotation, and translation (XYZ).
>>
>>Open up the scene with the handydandy Povray editor, and use your notes to
>make
>>adjustments in the object's scale/translation/rotation settings to
describe
>the
>>objects movement over the course of the scene.  Multiply the movement by
>>Povray's clock keyword.  Like so:
>>...
>>translate <50+(clock*100),0,0>
>>...
>>
>>The animated result is the object moves from <50,0,0> to <150,0,0> over
the
>>course of the animation.  Check POV's  documentation on using clock and
>>rendering animation sets.  Hope this helps.
>>
>>oh yeah, you can compile the frames into an animation using Adobe Premier
>or
>>other software.
>>
>>Robert
>>cre### [at] worldnetattnet
>>home.att.net/~crewsr
>>
>>
>>
>
>


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From: Nathan Kopp
Subject: Re: Animation
Date: 17 Jan 1999 15:59:10
Message: <36A24EA6.9D4B4CC0@Kopp.com>
Here's a file that I used for a recent disco ball animation:
---------- discoball.ini (in same directory as discoball.pov) ----------
Width=320
Height=240
Antialias=On
Antialias_Threshold=0.3
Jitter=Off

Input_File_Name=discoball.pov

Initial_Frame=1
Final_Frame=75
Initial_Clock=0
Final_Clock=1

Cyclic_Animation=off
Pause_when_Done=off
Output_File_Type=T
------------------ end of file --------------

You can look up what these options do in the POV documentation (look
under "INI File Settings").  About the GIF animation stuff... there
are a few shareware GIF animators out there (I think M$ even had a
free one as part of some web-development promotional or something.)

-Nathan Kopp

James wrote:
> 
> Oh, one thing I forgot to ask.  How do you make the file to show how many
> frames POV should render and the other stuff I need to put in it.  I made
> one thing I want to animate but I need the file to show how many frames to
> render.  Tell me if you want it to tell me how to make it.
>


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From: James
Subject: Re: Animation
Date: 17 Jan 1999 16:30:36
Message: <36a2567c.0@news.povray.org>
Thank you.  I'll look at it when I get the time.  I've been redoing my whole
homepage so I don't have that much time.


Nathan Kopp wrote in message <36A24EA6.9D4B4CC0@Kopp.com>...
>Here's a file that I used for a recent disco ball animation:
>---------- discoball.ini (in same directory as discoball.pov) ----------
>Width=320
>Height=240
>Antialias=On
>Antialias_Threshold=0.3
>Jitter=Off
>
>Input_File_Name=discoball.pov
>
>Initial_Frame=1
>Final_Frame=75
>Initial_Clock=0
>Final_Clock=1
>
>Cyclic_Animation=off
>Pause_when_Done=off
>Output_File_Type=T
>------------------ end of file --------------
>
>You can look up what these options do in the POV documentation (look
>under "INI File Settings").  About the GIF animation stuff... there
>are a few shareware GIF animators out there (I think M$ even had a
>free one as part of some web-development promotional or something.)
>
>-Nathan Kopp
>
>James wrote:
>>
>> Oh, one thing I forgot to ask.  How do you make the file to show how many
>> frames POV should render and the other stuff I need to put in it.  I made
>> one thing I want to animate but I need the file to show how many frames
to
>> render.  Tell me if you want it to tell me how to make it.
>>


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From: Robert Crews
Subject: Re: Animation
Date: 17 Jan 1999 22:49:35
Message: <36A2AFE7.68611CDB@worldnet.att.net>
James wrote:

> Oh, one thing I forgot to ask.  How do you make the file to show how many
> frames POV should render and the other stuff I need to put in it.  I made
> one thing I want to animate but I need the file to show how many frames to
> render.  Tell me if you want it to tell me how to make it.
>
> Thanks,
> James

If you are using POV3.x, you don't need an input file for frame and clock
information.  Povray 3.x has an internal animation loop, and all you have to do
is tell it how many frames you want your animation to be.  The animation clock
value is automatically computed as a decimal value depending on the number of
frames specified.  example:

using the earlier example rendering for a 100 frame animation:

...
translate <50+(100*clock),0,0>
...


CLOCK is a value of 1.0 divided by the current frame#, so the actual clock value
depends on what frame# is currently rendering.  In other words, at frame#0, the
value of clock is also 0 (1.0 / 0.0).  At the 10th frame, the value of clock is
0.1  (1.0 / 10.0).  At the 57th frame, the value of clock is .57 (1.0 / 57).

This way, the value of the internal clock is be used to modify an object over
the course of an animation.

The command line goes something like this
povray +ianimate.pov +oanimate.tga +blah blah....+kff100

The +kff100 tells povray to use the internal clock and render a series of 100
frames.

I am posting this in the povray.animations newsgroup, so if you want more info
or help,  ask me there.

Robert
cre### [at] worldnetattnet
home.att.net/~crewsr


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From: Dearmad
Subject: Re: Animation
Date: 8 Feb 1999 15:04:20
Message: <36BF443C.4647CDB0@europa.com>
Using MORAY and POLYRAY you can use my 'Tweener utility to setup
keyframes, export them and animate them pretty easily.

James wrote:
> 
> Is there a way to make animations with Moray?  If there is can anyone tell
> me how to make them and what other programs I need to make it animated after
> I render it in POV-Ray?

-- 
Stuff for POLYRAY, some raytraced images, and
DTA can be found at:
http://www.europa.ccom/~dearmad


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From: Fantine  
Subject: Re: Animation
Date: 29 Mar 1999 14:41:08
Message: <36ffd754.0@news.povray.org>
In article <36a1a38a.0@news.povray.org>, "James" <bea### [at] compuvisionnet> wrote:
>[...]  If you know a place to get freeware to put .BMP files all
>together to make a transparent .GIF file I would like it.
>
>James

well it's not freeware... it's a trial eval of a commercial program... but 
it'll do what you want...

http://www.jasc.com/psp5dl.html

Fantine


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