POV-Ray : Newsgroups : moray.win : Animation : Re: Animation Server Time
29 Jul 2024 12:20:03 EDT (-0400)
  Re: Animation  
From: James
Date: 17 Jan 1999 03:50:32
Message: <36a1a458.0@news.povray.org>
Oh, one thing I forgot to ask.  How do you make the file to show how many
frames POV should render and the other stuff I need to put in it.  I made
one thing I want to animate but I need the file to show how many frames to
render.  Tell me if you want it to tell me how to make it.

Thanks,
James


James wrote in message <36a1a38a.0@news.povray.org>...
>Are you saying make everything in Moray and then do all of the animation
>stuff in POV-Ray?  If you know a place to get freeware to put .BMP files
all
>together to make a transparent .GIF file I would like it.
>
>James
>
>
>Robert Crews wrote in message <36A19BDD.6C5ADE00@worldnet.att.net>...
>>
>>
>>James wrote:
>>
>>> Is there a way to make animations with Moray?  If there is can anyone
>tell
>>> me how to make them and what other programs I need to make it animated
>after
>>> I render it in POV-Ray?
>>
>>I am not aware of any plugins for Moray to handle animation or keyframing,
>but
>>it is certainly possible to set up a perfectly usable animation scene
using
>>Moray.
>>
>>Here is how I do it.
>>
>>First, create a single scene with all of the moving objects where you want
>them
>>including the camera at the start of the animation (frame 1). Save and
>export
>>this scene.
>>
>>Now, I move/rotate/scale (whatever) the objects to be where I want them at
>the
>>end of the animation (last frame).  Make a note of the new values for
>scale,
>>rotation, and translation (XYZ).
>>
>>Open up the scene with the handydandy Povray editor, and use your notes to
>make
>>adjustments in the object's scale/translation/rotation settings to
describe
>the
>>objects movement over the course of the scene.  Multiply the movement by
>>Povray's clock keyword.  Like so:
>>...
>>translate <50+(clock*100),0,0>
>>...
>>
>>The animated result is the object moves from <50,0,0> to <150,0,0> over
the
>>course of the animation.  Check POV's  documentation on using clock and
>>rendering animation sets.  Hope this helps.
>>
>>oh yeah, you can compile the frames into an animation using Adobe Premier
>or
>>other software.
>>
>>Robert
>>cre### [at] worldnetattnet
>>home.att.net/~crewsr
>>
>>
>>
>
>


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