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I have always wanted to use a cylander light in moray, as well as any of
the other POV-Ray light types(looks_like, etc.) that are not supported
in Moray. Would there be any way of making this a feature of Moray?
Through plugins, or in the next version?
--
Gods don't save people. People save people.
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I've needed something similiar in the past.. I just scaled a point light on
one axis. That's pretty close to cylindrical.
Alex Magidow wrote in message <36A### [at] mninternet>...
>I have always wanted to use a cylander light in moray, as well
<snip>
>Gods don't save people. People save people.
Lue Ebra
lue### [at] dalnetsuxmuh-nutzorg
"Anger not a dragon, for you are crunchy and taste good dipped in
chocolate."
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Lue Ebra wrote:
> I've needed something similiar in the past.. I just scaled a point light on
> one axis. That's pretty close to cylindrical.
>
That doesn't do anything. Point lights are just that- points. How do you scale
a point?
> Alex Magidow wrote in message <36A### [at] mninternet>...
> >I have always wanted to use a cylander light in moray, as well
> <snip>
> >Gods don't save people. People save people.
>
> Lue Ebra
> lue### [at] dalnetsuxmuh-nutzorg
> "Anger not a dragon, for you are crunchy and taste good dipped in
> chocolate."
--
Brian: "You are all individuals"
Crowd: "We are all individuals"
Brian: "You are all different"
Crowd: "We are all different"
Crowd Member: "I'm not"
- Life of Brian
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>Lue Ebra wrote:
>
>> I've needed something similiar in the past.. I just scaled a point light
on
>> one axis. That's pretty close to cylindrical.
To Lue: Alex was talking about a special kind of spot light that POV-Ray
offers, but Moray doesn't.
>
>That doesn't do anything. Point lights are just that- points. How do you
scale
>a point?
Of course a scaled point light is not changed at all. The ability to scale
point lights in Moray gives only one effect: The wireframe representation of
that light changes. The rendered image will not change a bit.
And yes, I would think that it should be very easy to create a Plugin that
gives you Cylinder Lights.
As to "looks_like": This is easily emulated by creating a group with the
light and the object, and giving the object the "no_shadow" feature. This
has the same effect as adding "looks_like" to the light in POV-Ray code.
Johannes.
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Johannes Hubert wrote:
> As to "looks_like": This is easily emulated by creating a group with the
> light and the object, and giving the object the "no_shadow" feature. This
> has the same effect as adding "looks_like" to the light in POV-Ray code.
>
Hey, thanks! I've been trying to figure out how to do that!
> Johannes.
--
Brian: "You are all individuals"
Crowd: "We are all individuals"
Brian: "You are all different"
Crowd: "We are all different"
Crowd Member: "I'm not"
- Life of Brian
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